Description
Among the tribes of the moon, there lives an elite caste of warriors. Like Krixi, the Moon Queen, these women draw their power from the rays of Lunari. As children of the Moon Goddess, the rays of Sol burn their flesh, forcing them to construct a vessel to channel Lunari's might during the day. The magicks used were so potent that only a chosen warrior, born in perfect balance between light and darkness, could harness its vast power by being forever bonded to her armor. In the night, the chosen can retake her true form and strike from the shadows, free from her confining shell. Be it through strength by day or stealth by night, Solstice, the Lady of Lunari, stands ready to show her enemies what power truly is.
Solstice changes her role from a more tanky, team-fight presence during the day, to an agile ganker during the night. Look for ways to set up your ultimate from outside of enemy's vision range in order to deal the maximum damage!
Strength: 25 (+3.2 per level)
Agility: 18 (+2.0 per level)
Intelligence: 16 (+1.6 per level)
Move Speed: 300
Attach Range: 150Blinding Dash [Q]

[ Target Entity ]
Target an enemy to charge at it with bonus Movement Speed, slowing or stunning the target on impact.
Day TimeTarget an enemy to charge at it granting
350 Movement Speed,
{2,4,6,8} Armor and
{1,2,3,4} Magic Armor. Upon reaching the target, deals
{60,120,180,240} Magic Damage and applies a
{1.5} second Stun.
^bNight time
Target an enemy to charge at it granting
350 Movement Speed, invisibility and
{150,200,250,300} Attack Speed. Upon reaching the target, deals
{50,100,150,200} Magic Damage and applies a
35% Movement Speed Slow for 3 seconds.
Day TimeTarget an enemy to charge at it with bonus Movement Speed,
{2,4,6,8} Armor and
{1,2,3,4} Magic Armor.
Upon reaching the target, deals
{60,120,180,240} Magic Damage and applies a ^O{1.5} second Stun.
Day Time^bNight Time
Target an enemy to charge at it granting bonus Movement Speed, invisibility and
{150,200,250,300} Attack Speed.
Upon reaching the target, deals
{50,100,150,200} Magic Damage and applies a
35% Movement Speed Slow for 3 seconds.
^bNight Time
Solstice gathers energy and charges at her enemy.
Solstice conceals herself under moonlight and charges at her enemy.
Target a enemy hero to charge at it with bonus 350 Movement Speed.
Daytime: Charging grants {2,4,6,8} Armor and {1,2,3,4} Magic Armor which lingers for 3 seconds. Upon reaching target, deals
{60,120,180,240} Magic Damage and applies a
{1.5} second Stun.
^bNighttime: Charging grants Stealth. Upon reaching target, deals
{50,100,150,200} Magic Damage and applies an attack speed buff and a
35% Movement Speed Slow 3 Seconds. Grants your next 3 attacks bonus
{150,200,250,300} Attack Speed.
Day TimeTarget an enemy to charge at it with bonus 350 Movement Speed. Upon reaching the target, deals
{60,120,180,240} Magic Damage and applies a ^O{1.5} second Stun. Applies Blinding Rush during and 3 seconds after charging.
{Day Time}-Grants vision of the target while charging
-Destroys all trees while charging.
-Cancels if the target reaches more than 1750 units away.
Day TimeTarget an enemy to charge at it with bonus 350 Movement Speed. Upon reaching the target, deals
{60,120,180,240} Magic Damage and applies a
{1.5} second Stun. Applies Blinding Rush during and 3 seconds after charging.
{Day Time}-Grants vision of the target while charging
-Destroys all trees while charging.
-Cancels if the target reaches more than 1750 units away.
^bNight Time
Target an enemy to charge at it with bonus 350 Movement Speed and stealth with a fade time of 0.5 seconds. Upon reaching the target, deals
{50,100,150,200} Magic Damage and applies a
35% Movement Speed Slow for 3 seconds. Grants Shadow Dash for 5 seconds or your next 3 attacks.
^b{Night Time}
-Grants vision of the target while charging
-Grants treewalking while charging.
-Cancels if the target reaches more than 1750 units away.
Shining Rays [W]

[ Self Position ]
Solstice calls upon the stars and Reveals an area, dealing damage to enemies or empowering himself.
Day TimeGrants 700 Clearvision and deals
{15,30,45,60} Magic Damage per second to enemies within range for
8 seconds.
^bNight Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus
{15,30,45,60} Attack Damage and Movement Speed for 8 seconds.
Day TimeGrants 700 Clearvision and deals
{15,30,45,60} Magic Damage per second to enemies within range for
8 seconds.
Day Time^bNight Time
Target an area to grant vision of enemies for 8 seconds.
Grants you a bonus
{15,30,45,60} Attack Damage and Movement Speed for 8 seconds.
^bNight Time
Day TimeTarget an area to grant vision over it for 8 seconds.
Enemies in the area receive
{15,25,35,45} Magic Damage per seconds.
Day Time^bNight Time
Target an area to grant vision of enemies for 8 seconds.
Grants you a bonus
{8,16,24,32} Attack Damage and {15,30,45,60} Movement Speed for 8 seconds.
^bNight Time
Solstice calls down solar rays to burn enemies.
Solstice calls down lunar light buffing herself and revealing enemies.
Day TimeApplies
Illuminate to self for
8 seconds.
Day Time^bNight Time
Target an area to grant vision of enemies for 8 seconds. Grants
Luminescence to yourself for 8 seconds.
-Enemies are unaware of the vision granted.
^bNight Time
Day TimeTarget an area to Reveal it for 8 seconds. Applies Illuminate to enemies in the area.
Day Time-Grants Clearvision in a 700 unit radius.
^bNight Time
Target an area to grant vision of enemies for 8 seconds. Grants Luminescence to yourself for 8 seconds.
^bNight Time
-Enemies are unaware of the vision granted.
Graceful Strikes [E]

[ Passive ]
Periodically causes attacks to deal bonus damage and lifesteal.
Day TimePassively adds to your 3rd attack
{40,60,80,100} Physical Damage Cleave and
{10,15,20,25}% Lifesteal. Bonus damage deals 120% more to creeps.
^bNight Time
Passively adds to your 3rd attack
{60,90,120,150} Physical Damage and
{10,15,20,25}% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
Day TimePassively adds to your 3rd attack
{40,60,80,100} Physical Damage Cleave and
{10,15,20,25}% Lifesteal.
Bonus damage deals 120% more to creeps.
Day TimeStaff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
Day TimePassively adds to your
2nd attack
{40,60,80,100} Physical Damage Cleave and
{10,15,20,25}% Lifesteal.
Bonus damage deals 120% more to creeps.
Day TimeActivate this ability to switch between Day and Night mode.
^bNight Time
Passively adds to your 3rd attack
{60,90,120,150} Physical Damage and
{10,15,20,25}% Lifesteal.
^bNight Time
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
^bNight Time
Passively adds to your
2nd attack
{60,90,120,150} Physical Damage and
{10,15,20,25}% Lifesteal.
^bNight Time
Activate this ability to switch between Day and Night mode.
Day TimePassively adds to your 3rd attack
{35,45,55,65} Physical Damage Cleave and
{10,15,20,25}% Lifesteal.
Bonus damage deals 100% more to creeps.
Day Time^bNight Time
Passively adds to your 3rd attack
{50,70,90,110} Physical Damage and
{10,15,20,25}% Lifesteal.
Bonus damage deals 100% more to creeps.
^bNight Time
Day TimePassively adds to your 3rd attack
{40,60,80,100} Physical Damage Cleave in a 250 radius & 180 degree arc, and
{10,15,20,25}% Lifesteal.
Bonus damage deals 120% more to creeps.
Day TimeDay TimePassively adds to your
2nd attack
{40,60,80,100} Physical Damage Cleave in a 250 radius & 180 degree arc, and
{10,15,20,25}% Lifesteal.
Bonus damage deals 120% more to creeps.
Day Time^bNight Time
Passively adds to your 3rd attack
{60,90,120,150} Physical Damage and
{10,15,20,25}% Lifesteal.
^bNight Time
^bNight Time
Passively adds to your
2nd attack
{60,90,120,150} Physical Damage and
{10,15,20,25}% Lifesteal.
^bNight Time
Cleave enemies with a wide swing.
Slice enemies with lethal precision.
This ability can be boosted by Staff of the Master.Staff Effect: Reduces the number of attacks required for a proc to 2. Allows you activate this ability to switch between day and night modes at will.
Activate this ability to
switch between Day and Night mode at will. Currently in
Day Mode.
Does not switch between the modes passively.
Activate this ability to
switch between Day and Night mode at will. Currently in ^bNight Mode.
Does not switch between the modes passively.
Pure Light [R]

[ Target Position ]
Solstice basks in glory of the sun or moon charging up a powerful beam.
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to
{400,600,800} Magic Damage in a cone up to 1300 units away.
Day TimeApplies a
50% tapering slow for 6 seconds.
^bNight Time
Applies a
1.5 second Fear.
Day TimeActivate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early.
Deals up to
{400,600,800} Magic Damage in a cone up to 1300 units away and applies a
50% tapering slow for 6 seconds.
Day Time^bNight Time
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early.
Deals up to
{400,600,800} Magic Damage in a cone up to 1300 units away and applies a
1.5 second Fear.
^bNight Time
Solstice bathes in the sun's glory charging up a powerful ray.
Solstice bathes in the moon's grave charging up a powerful beam.
Target an area to begin a 3 second channel with a
{200-1400} range. Once you begin the channel you may press your ult again to release the effect. Pure Light does more damage and affects a larger radius the longer channeled.
Daytime Once released does
{100-400,150-600,200-800} AOE Magic Damage that applies a
50% Tapering Slow for 6 Seconds.
^bNighttime Once released does
{100-400,150-600,200-800} AOE Magic Damage that applies a
1.5 Second Fear.
Day TimeActivate to begin channeling for up to 3 seconds increasing damage and distance in a cone, activate again to release early.
Deals
{100-400,150-600,200-800} Magic Damage in a cone 450 - 1400 units away and applies Breath of Sol for 6 seconds.
{Day Time}-This effect will be cancelled if interrupted by an enemy.
^bNight Time
Activate to begin channeling for up to 3 seconds increasing damage and distance in a cone, activate again to release early.
Deals
{100-400,150-600,200-800} Magic Damage in a cone 450 - 1400 units away and applies Lunar Judgment for 1.5 seconds.
^b{Night Time}
-This effect will be cancelled if interrupted by an enemy.