Description
Borne of bestial nobility and blessed with the gift of immortality from the fruit of the Sefir Tree, the Monkey King once wrought a burning trail of havoc that stretched from the mortal plane to the heavens before he was imprisoned for his actions. In an act of repentance, he earned his freedom by accepting the tutelage of Ophelia, who seared onto his forehead a golden seal to control his primal urges. Bound to his new mistress, the Monkey King begins his great journey with renewed strength and zeal.
The Monkey King is a highly mobile physical-damage focused hero with short cooldowns. He excels in darting in and out of battle while minimizing damage dealt to himself by swiftly and constantly moving.
Strength: 20 (+1.7 per level)
Agility: 20 (+2.5 per level)
Intelligence: 17 (+2 per level)
Move Speed: 300
Attach Range: 128Illusive Dash [Q]

[ Facing ]
The Monkey King dashes forward, damaging enemies caught in his path. As long as he impacts an enemy, he may perform a second dash within a 2 second window.
Dash forward, dealing
{15,30,45,60} + your Attack Damage to enemies on impact.
If the Monkey King impacts an enemy, he will perform a second dash after 2 seconds or by manual activation.
Dashes 300 units forward, following pathing. Deals
{15,30,45,60} + your Attack Damage as Physical Damage to enemies you pass through.
After 2 seconds or on second activation, if you dealt damage on the first dash, you will dash forward again, unless you are Immobilized or Restrained.
Dashes 300 units forward, following pathing. Deals your attack damage in Physical Damage to enemies you pass through.
After 2 seconds or on second activation, if you dealt damage on the first dash, you will dash forward again, unless you are Immobilized or Restrained.
Dashes 300 units forward, following pathing. Deals your Attack Damage as Physical Damage to enemies you pass through.
Heavenly Vault [W]

[ Target Entity ]
The Monkey King vaults over a unit, jumping in front of it while knocking it backwards.
Vault over a unit, jumping in front of it (distance doubled if building). Enemies at your landing point take
{100,150,200,250} Physical Damage and
2 seconds of {20,40,60,80}% slow.
If the target is an enemy, it will be pushed back 200 distance and take the same damage and slow.
Vault may be cast a second time for half damage.Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive
{100,150,200,250} Physical Damage (50% per subsequent instance) and a
tapering {20,40,60,80}% Movement Speed Slow for 2 seconds.
Vault over a unit, jumping 300 distance in front of it (600 if building). Enemies at your landing point take {100,150,200,250} Physical Damage and 2 seconds of {20,40,60,80}% slow.
If the target is an enemy, it will be pushed back 200 distance and take the same damage and slow.
Vault may be cast a second time for half damage.Activate to launch a second Vault, dealing half damage of the first Vault to targets already damaged with Vault within 3 seconds.
Vaults over target, pushing the target back 200 units and applying Vaulted if it is an enemy. Monkey King lands 300 units behind the target (600 if building), creating a shockwave that applies Vaulted to enemies in a 250 radius. Shockwave affector lasts 0.8 seconds.
You may cast Heavenly Vault a second time within 2.5 seconds, with its cast range increased to 300.
The first application of Vaulted deals {100,150,200,250} Physical Damage and applies a tapering {20,40,60,80}% Movement Speed Slow for 2 seconds. Each additional applications deal half damage from the previous. When done quickly, you can push the first target to the first shockwave, applying Vaulted 3 times.
Wan Jin Slam [E]

[ Facing ]
The Monkey King slams the ground in front of him, raising a mound of earth that disrupts enemies on both creation and destruction.
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take
{60,90,120,150} Magic Damage.After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take
{90,120,150,180} Magic Damage.After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.Affected enemies are launched into the air for .5 seconds and take {60,90,120,150} Magic Damage.
After 2 seconds, the rock implodes, causing the same effect.
You may Vault on the volcano as if it were a building.Creates a 200 radius mound in front you, dealing {90,120,150,180} Magic Damage and knocking up enemies for 0.5 seconds.
After 2 seconds, the mount collapses, applying the same effects to enemies in radius.
You may Vault on the mound as if it were a building.Flying Nimbus [R]

[ Passive ]
The Monkey King summons his trusty Nimbus Cloud when out of combat, gaining a large movement speed boost and regenerating mana.
Passively jump upon your trusty Flying Nimbus, granting
{10,20,30}% bonus Movement Speed and
{5,7.5,10} Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
Passively reduces ability cooldowns by {.5,.75,1} second when the Monkey King uses an ability.
Reduces the cooldown of other abilities by {0.5,0.75,1} second(s).
When not taking damage for 3 seconds, passively grants
{10,20,30}% bonus Movement Speed and
{5,7.5,10} Mana Regeneration.
Dissipates on damage taken from heroes.
When not taking damage for 5 seconds, passively grants {10,15,20}% bonus Movement Speed. Dissipates on damage taken.