Description
Long before the Legion and Beast Horde warily joined forces, the Death Prowlers worked as tandems of human and creature, forming agile hit-and-run teams that survive by maximizing the benefits of intelligence and savagery. Even among the Death Prowlers, the duo known as Nitro stands out as a live wire. This hunter-killer team is a perfect blend of aggression and composure: Mauser knows exactly how to move and position for optimal kinetic impact, while Psychopop just likes to blow stuff up.
Nitro is a fragile but powerful carry who shines most when they stay far away from opponents, peppering them with Ballistic shots while hidden behind the forest's shroud of trees. Nitro has the rare trait of not having a right-click auto attack; in its place they have Ballistic, which allows them to shoot a long-range attack while moving.
Strength: 18 (+1.5 per level)
Agility: 22 (+3.5 per level)
Intelligence: 14 (+2.5 per level)
Move Speed: 310
Attach Range: 425Ballistic [Q]
[ No Target ]
Nitro fires a long range attack in the target direction.
Activate to fire an attack toward the cursor which pierces through enemies, applying an Autoattack which deals
100% damage to the first target hit
{10,20,30,40,50}% damage to subsequent targets.
Ballistic is a replacement for Nitro's Auto Attack. Ballistic's cooldown is tied to Nitro's attack cooldown.
Right-click to switch the ability into auto-cast.
Activate to fire an attack toward the cursor which pierces through enemies, applying an Autoattack which deals
{100,105,110,115,120}% damage to the first target hit and
{10,20,30,40,50}% damage to subsequent targets.
Ballistic is a replacement for Nitro's Auto Attack. Ballistic's cooldown is tied to Nitro's attack cooldown.
Activate to fire an attack toward the cursor which pierces through enemies, applying an Autoattack which deals
100% damage to the first target hit and
{10,20,30,40,50}% damage to subsequent targets.
Mana cost of Ballistic increases by
1 mana per hero level of Nitro.
Item proc effects work only on the first enemy hit with Ballistic.
Ballistic's cooldown is tied to Nitro's attack cooldown. Ballistic is a replacement for Nitro's Auto Attack.
Right-click to switch the ability into auto-cast.
Activate to fire an attack toward the cursor which pierces through enemies, applying an Autoattack which deals
{100,105,110,115,120}% damage to the first target hit and
{10,20,30,40,50}% damage to subsequent targets.
Mana cost of Ballistic increases by
1 mana per hero level of Nitro.
Item proc effects work only on the first enemy hit with Ballistic.
Ballistic's cooldown is tied to Nitro's attack cooldown.
Ballistic is a replacement for Nitro's Auto Attack.
Divide & Conquer [W]
[ Target Position ]
Nitro detaches from Mauser, sending him to attack their enemies.
Passively gain
{0,15,30,45,60} Movement and Attack Speed for
3 seconds whenever
Ballistic hits an enemy hero and passively grants
Mauser {0,10,20,30,40} bonus Movement Speed.
Activate to cause Nitro to detach from Mauser, sending him to target location. While detached, Nitro is immobilized and Ballistic range is increased by 500.
If Mauser is killed, Nitro will also perish.
Passively gain
{0,15,30,45,60} Movement and Attack Speed for
3 seconds whenever
Ballistic hits an enemy hero and passively grants
Mauser {0,10,20,30,40} bonus Movement Speed.
Activate to teleport Mauser to Nitro's location after a
1 second cast time, and reattach to Nitro. Can only be activated if Nitro and Mauser are within 2000 units of each other.
Mauser teleports and reattaches to Nitro
Passively gain
{0,15,30,45,60} Movement and Attack Speed for
3 seconds whenever
Ballistic hits an enemy hero and passively grants
Mauser {0,10,20,30,40} bonus Movement Speed.
Activate to cause Nitro to detach from Mauser, sending him to target location. While detached, Nitro is immobilized and Ballistic range is increased by 500.
In addition, control is switched over to Mauser who inherits attributes equal to
100% plus 1.2 x Nitro's level in damage. If Mauser is killed, Nitro will also perish.
Divide and Conquer can be cast while silenced.
Cannot recombine if Mauser is outside of 2000 range of Nitro.
Passively gain
{0,15,30,45,60} Movement and Attack Speed for
3 seconds whenever
Ballistic hits an enemy hero and passively grants
Mauser {0,10,20,30,40} bonus Movement Speed.
Activate to teleport Mauser to Nitro's location after a
1 second cast time, and reattach to Nitro. Can only be activated if Nitro and Mauser are within 2000 units of each other.
Runaround [E]
[ Target Self ]
Nitro and Mauser burst with energy becoming evasive and slowing nearby enemies.
Activate to cause Nitro and Mauser to gain
{40,60,80,100}% Evasion for
4 seconds.
While Runaround is active, Nitro and Mauser receive an aura that applies a
30% Movement Speed slow to nearby enemy units.
Activate to cause Nitro and Mauser to gain
{40,60,80,100}% Evasion for
4 seconds.
While Runaround is active, Nitro and Mauser receive an aura that applies a
30% Movement Speed slow to nearby enemy units.
Runaround cannot be cast if either Nitro or Mauser are silenced or stunned.
HEAT Round [R]
[ Passive ]
Ballistic applies stacks that can detonate.
Passively causes Ballistic to apply HEAT Round stacks to enemy heroes hit for
5 seconds.
Upon reaching 3 stacks, the stacks detonate dealing
Physical Damage equal to {80,160,240} + {30,60,90}% of Nitro's Attack Damage.
Staff of the Master causes 4 projectiles to shoot out from the target upon detonation, dealing
{100,150,200} Physical Damage and detonates any HEAT Round stacks on the first enemy hero hit.
HEAT Round*:Passively causes Ballistic to apply HEAT Round stacks to enemy heroes hit for
5 seconds.
Upon reaching 3 stacks, the stacks detonate to deal
Physical Damage equal to {80,160,240} + {30,60,90}% of Nitro's Attack Damage.
Ballistic applies stacks that can detonate.
Passively causes Ballistic to apply HEAT Round stacks to enemy heroes hit for
5 seconds.
Upon reaching 3 stacks, the stacks detonate to deal
Physical Damage equal to {80,160,240} + {30,60,90}% of Nitro's Attack Damage and
send 4 projectiles out from the target.
Each projectile deals {100,150,200} Physical Damage and detonates any HEAT Round stacks on the first enemy hero hit.