Description
Kane the Usurper is an orphaned, mixed-breed warrior raised by Maliken to despise all forms of royalty and authority. His utopia is a Newerth bereft of crowns, with only the strongest and most savage allowed to hold dominion over others. He is incredibly cocky, but he can back it up, so maybe he's just confident...
A front line team fighter, Kane excels at leading the charge and locking down the enemy's carry while bolstering his team's strength.
Strength: 22 (+2.7 per level)
Agility: 17 (+1.5 per level)
Intelligence: 18 (+1.7 per level)
Move Speed: 300
Attach Range: 150Waylay [Q]

[ Facing ]
Kane thrusts his mighty sword forward, striking foes and dragging them back to the threat of his shield.
Activate to throw your sword out in front of you, dealing
{110,185,260,335} Physical Damage.
Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
Activate to throw your sword out 450 units in front of you, dealing
{110,185,260,335} Physical Damage.
Applies a
20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
Balance of Power [W]

[ Target Self ]
Kane has mastered the art of both defense and offense allowing him to switch between two auras that allow you and your team mates to crit or have extra armor.
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a
{10,20,30,40}% chance to critically strike for 1.5x damage and
{1.5,2.5,3.5,4.5}% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies
{2,3,4,5} Armor and
{1.5,2.5,3.5,4.5}% of missing HP regeneration when not receiving damage for 8 seconds.
Passively grants Kane and nearby allies
{2,3,4,5} Armor and
{1.5,2.5,3.5,4.5}% of missing out of combat HP regeneration.
Toggle to swap to Offensive Force, granting Critical Strike and Mana Regeneration when not receiving damage for 8 seconds.
Passively grants Kane and nearby allies a
{10,20,30,40}% chance to critically strike for 1.5x damage and
{1.5,2.5,3.5,4.5}% of missing Mana Regeneration when not receiving damage for 8 seconds.
Toggle to swap to Defensive Might, granting Armor and HP Regeneration when not receiving damage for 8 seconds.
Passively causes each basic attack to apply a charge of Kane's Anguish to the target for 4 seconds. Max of 4 charges.
Kane's Anguish causes the target's attacks to deal
{5,10,15,20}% less damage per charge. In addition, Kane himself will deal that missing amount as bonus damage on attacks against the target.
This ability works on towers.
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a
{10,20,30,40}% chance to critically strike for 1.5x damage and
{1.5,2.5,3.5,4.5}% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies
{2,3,4,5} Armor and
{1.5,2.5,3.5,4.5}% of missing HP regeneration when not receiving damage for 8 seconds.
Passively grants Kane and nearby allies
{2,3,4,5} Armor and
{1.5,2.5,3.5,4.5}% of missing HP regeneration that activates after 8 seconds of not taking damage.
Toggle to swap to Offensive Force.
Passively grants Kane and nearby allies a
{10,20,30,40}% chance to critically strike for 1.5x damage and
{1.5,2.5,3.5,4.5}% of missing Mana Regeneration that activates after 8 seconds of not taking damage.
Toggle to swap to Defensive Might.
Steel Resolve [E]

[ Passive ]
With every swing Kane beats down his enemy's morale, reducing the damage they deal to him by a percentage.
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack.
Kane's Anguish causes targets to deal
{20}% less attack damage per charge. Max of
{1,2,3,4} charges.
Applies
1 charge of Kane's Anguish to the target when you use Face Off on them.
Passively grants Kane and nearby allies
{2,3,4,5} Armor and
{1,2,3,4}% of missing out of combat HP regeneration.
Toggle to swap to Offensive Force
Passively grants Kane and nearby allies a
{10,20,30,40}% chance to critically strike for 1.5x damage and
{1,2,3,4}% of missing out of combat Mana Regeneration.
Toggle to swap to Defensive Might.
Passively causes your auto-attacks to apply a charge of Kane's Anguish to the target for 4 seconds. Max of
{1,2,3,4} charges.
Kane's Anguish causes the target's attacks to deal
{20}% less damage per charge.
This ability works on towers.
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a
{10,20,30,40}% chance to critically strike for 1.5x damage and
{1,2,3,4}% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies
{2,3,4,5} Armor and
{1,2,3,4}% of missing out of combat HP regeneration.
Passively grants Kane and nearby allies
{2,3,4,5} Armor and
{1,2,3,4}% of missing HP regeneration that activates after 8 seconds of not taking damage.
Toggle to swap to Offensive Force.
Passively grants Kane and nearby allies a
{10,20,30,40}% chance to critically strike for 1.5x damage and
{1,2,3,4}% of missing Mana Regeneration that activates after 8 seconds of not taking damage.
Toggle to swap to Defensive Might.
Face Off [R]

[ Target Entity ]
Kane is always first into the fray. When he calls out an enemy, his taunt and jeers force the enemy to retaliate and a battle ensues.
Target an enemy hero or tower to force both you and the target to attack each other for
{3.5,4.5,5.5} seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains
{25,50,75} Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
This ability can be boosted by Staff of the Master.Staff Effect: permanently grants Kane 10 Attack Speed and 10 Attack Damage per charge. Charges are gained when Face Off's target dies during its effects, or for 1.5 seconds after.
Target an enemy hero or tower to force both you and the target to attack each other for
{3.5,4.5,5.5} seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains
{25,50,75}. The ability gains a charge when the target dies during the effect of the ability or for 1.5 seconds after. Using this skill on a Tower puts the skill on a 20 second cooldown instead.
This ability has been boosted by Staff of the Master, permanently granting Kane
10 Attack Speed and +10 Attack Damage per charge.
This ability is boosted by Staff of the Master.
Target an enemy hero or tower to force both you and the target to attack each other for
{3.5,4.5,5.5} seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains
{25,50,75} Attack Speed. The ability gains a charge when the target dies during the effect of the ability or for 1.5 seconds after. Kane gains
10 Attack Speed and 10 Attack Damage per charge.
Using this skill on a Tower puts the skill on a 20 second cooldown instead. During Face Off, Kane can activate items that do not interrupt your current orders.