Description
Sister Arete of the Sacred Order believed Sol had set her upon a path to be King Jeraziah's Queen and provide him with an heir. When she finally mustered the courage to forsake her vows and present herself to the king, Jeraziah accused her of being a daemon herself, trying to tempt him into the sin that would cast his soul down to be condemned by The Three Judges of All and forever imprisoned by the dragon guardian Sunder. Devastated, Sister Arete gorged on poison and damned her own soul. This is what she wanted. The Three Judges sent her to face Sunder, who hoards the souls within the Vault of All Hells, where she used her mastery of the dark arts to make the fearsome guardian her pet. Now she has become Calamity, breaking open the doors of hell and unleashing an endless stream of tortured souls upon Newerth. But she cares not about this. She will kill every one of Jeraziah's advisors, soldiers—even his savage sister—until only he is left standing, and then she will stand beside him, ruling the Third Corruption together.
Calamity is a fragile magic damage powerhouse who relies on positioning and finesse for her abilities to land. With the ability to siphon stats and movement speed from enemy heroes with Funeral Pyre and displace them with Firebomb, she's able to keep them at bay for her Dragon's Path and Sunder's Vault to hit.
Strength: 18 (+1.9 per level)
Agility: 24 (+2.5 per level)
Intelligence: 16 (+1.5 per level)
Move Speed: 290
Attach Range: 500Firebomb [Q]

[ Target Position ]
Sunder throws a fireball that bounces in place four times, dealing damage and pulling enemies in.
Target a location to throw a Flaming Orb, dealing
{40,80,120,160} Magic Damage.
The Orb
bounces at that spot {4} more times, dealing
{15,25,35,45} Magic Damage and pulling enemies towards it.
Target a location to throw a Flaming Orb, dealing
{40,80,120,160} Magic Damage.
The Orb
bounces at that spot {4} more times, dealing
{15,25,35,45} Magic Damage and pulling enemies towards it. Bounces with a 0.75 second interval.
Dragon's Path [W]

[ Self Position ]
Calamity always has her circling dragons with her. She can bring them closer or send them farther from her on a whim, and everything they touch feels her wrath.
Passively creates 3 Dragons rotating around Calamity that deal
{22,44,66,88} Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
On use, moves the Dragons
towards yourself. This causes them to spin quickly for a short time.
Dragons deal
{22,44,66,88} Magic Damage when they touch someone.
On use, moves the Dragons
farther away from yourself. This causes them to spin quickly for a short time.
Dragons deal
{22,44,66,88} Magic Damage when they touch someone.
Passively creates 3 Dragons rotating around Calamity that deal
{22,44,66,88} Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
Each successive hit on the same target within 4 seconds of the last hit lowers the damage by 10%, up to 50% reduction. Dragons have three pre-set distances from Calamity:
350 (default),
450, and
550.
On use, moves the Dragons
towards yourself. This causes them to spin quickly for a short time.
Dragons deal
{22,44,66,88} Magic Damage when they touch someone.
Each successive hit on the same target within 4 seconds of the last hit lowers the damage by 10%, up to 50% reduction. Dragons have three pre-set distances from Calamity:
350 (default),
450, and
550.
Shares a cooldown with Dragon's Path (Out).
On use, moves the Dragons
farther away from yourself. This causes them to spin quickly for a short time.
Dragons deal
{22,44,66,88} Magic Damage when they touch someone.
Each successive hit on the same target within 4 seconds of the last hit lowers the damage by 10%, up to 50% reduction. Dragons have three pre-set distances from Calamity:
350 (default),
450, and
550.
Shares a cooldown with Dragon's Path (In).
Funeral Pyre [E]

[ Passive ]
Calamity summons the flames of All Hells to smite her enemies.
Passively
deals an extra Attack to any target you deal damage to when off cooldown.
Heroes have
{1} of all Stats and {3} Movement Speed reduced for
{30,60,90,120} seconds, giving you the Movement Speed and {3} Agility for the duration.
Passively
deals an extra Attack to any target you deal damage to when off cooldown. Heroes have
{1} of all Stats and {3} Movement Speed reduced for
{30,60,90,120} seconds, giving you the Movement Speed and {3} Agility for the duration.
Non-hero units can be hit once every {10,7.5,5,2.5} seconds.
-You do not drain Movement Speed or Stats from non-Hero units
-Each charge is individually timed
- Does not propagate to illusions
Sunder's Vault [R]

[ Target Position ]
Sunder calls a powerful vault of fire down from the sky, forming an enclosure with collapsing waves of flame from the outer wall to the center.
Target an area to create a circular wall.
Once the wall is complete, enemies inside take up to
{420,560,700} Magic Damage, with more dealt to those in the center.
Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.
This ability can be boosted by ^930Staff of the Master.
Staff Effect: Cast range is global and lowers the cooldown to 80 seconds.
Target an area to create a circular wall.
Once the wall is complete, enemies inside take up to
{420,560,700} Magic Damage, with more dealt to those in the center.
-Wall is completed over 900ms and damage happens 1 second later
-8 waves collapse from the outside in once the wall is complete
-Each individual wave deals
{81,108,135} Magic Damage in a 200 radius
-Each subsequent hit by a wave deals 10% less damage
-Grants clearvision within the area for 3 seconds
Sunder's Vault*:Target an area to create a circular wall along the edge.
Once the wall is complete, enemies inside take up to
{420,560,700} Magic Damage, with more dealt to those in the center.
Target an area to create a circular wall along the edge.
Once the wall is complete, enemies inside take up to
{420,560,700} Magic Damage, with more dealt to those in the center.
-Wall is completed over 900ms and damage happens 1 second later
-8 evenly spaced waves collapse from the ouside in once the wall is complete
-Each individual wave deals
{81,108,135} Magic Damage in a 200 radius
-Each subsequent hit by a wave deals 10% less damage
-Grants clearvision within the area for 3 seconds