Description
Although all the daemons of the Hellbourne ranks are terrifying, few deserve to be called "creepy." Yet that is the best word for the Puppet Master, whose smirks and gibbers and cackles of glee bespeak not just the specter of death, but something worse. His puppets are offenses to life -- either false things imbued with stolen life, or living things twisted to his will.
The Puppetmaster's combination of incredible Attack Damage and powerful single target disables make him difficult to escape, but lack of survivability make items vital. Late game, a cast of Puppet Show on an enemy damage dealer can be disastrous for the opposing team.
Strength: 18 (+1.9 per level)
Agility: 18 (+2 per level)
Intelligence: 20 (+3.1 per level)
Move Speed: 305
Attach Range: 600Puppeteer's Hold [Q]

[ Target Entity ]
The Puppet Master ties up a target enemy unit with puppet strings. The strings restrain movement heavily.
Target an enemy unit to apply a
{2.5,3,3.5,4} second Bind. If the target moves away from the center they will be pulled back.
Puppeteer's Hold:Applies Puppeteer's Hold to target for {2.5,3,3.5,4} seconds. Target is constantly pushed toward the position he was at when Puppeteer's Hold was applied. If the target moves too far from this location, it will be forced back to the original position.
While active, the skill grants 800 day and night vision around the target.
Puppet Show [W]

[ Target Entity ]
The Puppet Master enslaves an enemy unit as his Puppet. The target is driven crazy and will attack the nearest unit, be it friend or foe.
Targets an enemy unit to apply a
{1.5,2,2.5,3} second Forced Attack against a nearby unit.
Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.
Crazy Puppet Effect(s):Applies Crazy Puppet to target for {1.5,2,2.5,3} seconds. Any unit with Crazy Puppet active on them will be forced to attack enemy heroes first, then enemy creeps, then all units last.
If target comes within a 400 radius of any unit while Crazy Puppet is active, it will be forced to attack that target until Crazy Puppet wears off. Puppet Show remains active even after the initial force-attacked target dies.
Whiplash [E]

[ Passive ]
Imbuing his attack with his magical Puppet Strings, the Puppet Master is able to increase his base damage and unleash devastating attacks that damage multiple enemies.
Passively grants every 4th Attack
{1.6,1.9,2.2,2.5}x Critical Strike with
{25,50,75,100}% Splash Damage.
Not attacking for {12,10,8,6} seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.
Starts with 4 charges. On attack, removes a charge. When only one charge remains, the next attack will have a 100% chance to deal a {1.6,1.9,2.2,2.5}x critical strike and apply {25,50,75,100}% splash damage in radius of 150 and charges are reset to 3.
Not attacking for {12,10,8,6} seconds will remove a charge.
Starts with 4 charges. On attack, removes a charge. When only one charge remains, the next attack will have a 100% chance to deal a {1.4,1.6,1.8,2.0}x critical strike and apply {25,50,75,100}% splash damage in radius of 150 and charges are reset to 4.
Not attacking for {12,10,8,6} seconds will remove a charge.
Voodoo Puppet [R]

[ Target Entity ]
The Puppet Master imbues the essence of a target enemy in his Puppet. The Puppet can then be attacked by the Puppet Master or any of his allies. The Puppet takes increased damage, and transfers damage taken to the target as Magic Damage.
Target an enemy unit to spawn an attackable
{500,750,1000} Health Puppet linked to them. The Puppet deals Magic Damage to the target equal to
{120,150,180}% of the incoming damage.
All Debuffs and Stuns applied to the Puppet are transferred to the linked target.
Status Effect(s):Spawns a Voodoo Puppet that is linked to the target.
Any damage taken by the Puppet is dealt to the target as {120,150,180}% Magic Damage, limited by the Voodoo Puppet's remaining Health. Overkill damage is transferred, but not amplified.
The Voodoo Puppet has a maximum Health of {500,750,1000}. Lasts until the target gets more than 1500 units away from the spawned Voodoo Puppet, or until the Voodoo Puppet is killed.
-Puppeteer's Hold and Puppet Show affect the linked target if cast on the Voodoo Puppet.
All Debuffs and Stuns applied to the Voodoo Puppet are transferred to the linked target.
Spawns a Puppet near self that is linked to target.
Any damage taken by the Puppet is transferred in full to the target as Magic Damage, limited by the Puppet's remaining Health. Overkill damage is transferred, but not amplified.
The Puppet has a maximum Health of {500,750,1000} and takes {140,160,180}% damage.
Lasts until the target gets more than 1500 units away from the spawned Puppet, or until the Puppet is killed.
-Puppet Show and Crazy Puppet affect the linked target if cast on the Puppet.
All Debuffs and Stuns applied to the Puppet are transferred to the linked target.