Description
Adrenaline is the physical embodiment of the chaos and fury that rages within the ancient heart of the True Evil. His sole purpose is to lead The Third Corruption and carve a bloody swath through daemon, man, beast, and god, clearing the way for Apex to establish his presence and begin his final conquest of the known realms.
Adrenaline is a powerful ganker who is a threat to any enemy. Even tank heroes with huge pools of health and defense will fall to a Rush that consumes many Stacks of Dread.
Strength: 16 (+2.0 per level)
Agility: 24 (+2.5 per level)
Intelligence: 10 (+1 per level)
Move Speed: 290
Attach Range: 450Shard Blast [Q]
[ Target Position ]
Adrenaline launches a cluster of fractures in target direction.
Mana cost: 35% of Max ManaTarget a direction to throw a projectile, dealing
{50,100,150,200} Magic Damage to the first enemy hero it hits and applying
{6,7,8,9} Dread Stacks if Rush is leveled.
-Projectiles that hit bounce off the target into the air. If Adrenaline catches the projectile, he
regains 35% of his max mana.
-If the projectile hits the ground, it will
spawn an Ember Shard for 5 seconds.
Mana cost: 10% of Max ManaTarget a direction to throw a projectile, dealing
{50,100,150,200} Magic Damage to the first enemy hero it hits and applying
{6,7,8,9} Dread Stacks if Rush is leveled.
-Projectiles that hit bounce off the target into the air. If Adrenaline catches the projectile, he
regains 10% of his max mana.
-If the projectile hits the ground, it will
spawn an Ember Shard for 5 seconds.
Mana cost: 35% of Max ManaTarget a direction to throw a projectile, dealing
{50,100,150,200} Magic Damage to the first enemy hero it hits and applying
{6,7,8,9} Dread Stacks if Rush is leveled.
-Projectiles that hit bounce off the target into the air with a 0.9 second air time. If Adrenaline catches the projectile, he
regains 35% of his max mana.
-If the projectile hits the ground, it will
spawn an Ember Shard for 5 seconds.
If the target is less than 200 units away from Adrenaline, then the dagger will land 175 units behind the target (relative to Adrenaline). Otherwise, the projectile will land in a random location in the line between Adrenaline and the target, but at most 350 range away from Adrenaline.
Ember Shards act like illusions; they receive 400% Damage, deal 10% of your Base Damage and have high attack range but cannot move and only attack 3 times.
Mana cost: 10% of Max ManaTarget a direction to throw a projectile, dealing
{50,100,150,200} Magic Damage to the first enemy hero it hits and applying
{6,7,8,9} Dread Stacks if Rush is leveled.
-Projectiles that hit bounce off the target into the air with a 0.9 second air time. If Adrenaline catches the projectile, he
regains 10% of his max mana.
-If the projectile hits the ground, it will
spawn an Ember Shard for 5 seconds.
If the target is less than 200 units away from Adrenaline, then the dagger will land 175 units behind the target (relative to Adrenaline). Otherwise, the projectile will land in a random location in the line between Adrenaline and the target, but at most 350 range away from Adrenaline.
Ember Shards act like illusions; they receive 400% Damage, deal 10% of your Base Damage and have high attack range but cannot move and only attack 3 times.
Rush [W]
[ Target Position ]
Adrenaline dashes in target direction, dealing massive damage to enemies with Stacks of Dread.
Mana cost: {40}% of Max ManaTarget a direction to
dash 450 units, dealing
20 True Damage to enemy units you pass through and consumes all
Dread Stacks on them, dealing an additional
1% of the enemy unit's Max Health per
Dread Stack consumed.
Passively causes autoattacks from self and illusions to apply
2 Dread Stacks on a target, lasting 6 seconds and refreshing on hit.
Maximum of
{12,20,28,36} Dread Stacks. Destroys trees.
Mana cost: {13.3}% of Max ManaTarget a direction to
dash 450 units, dealing
20 True Damage to enemy units you pass through and consumes all
Dread Stacks on them, dealing an additional
1% of the enemy unit's Max Health per
Dread Stack consumed.
Passively causes autoattacks from self and illusions to apply
2 Dread Stacks on a target, lasting 6 seconds and refreshing on hit.
Maximum of
{12,20,28,36} Dread Stacks. Destroys trees.
Mana cost: {40}% of Max ManaTarget a direction to
dash 450 units, dealing
20 True Damage to enemy units you pass through and consumes all
Dread Stacks on them, dealing an additional
1% of the enemy unit's Max Health per
Dread Stack consumed.
Passively causes autoattacks from self and illusions to apply
2 Dread Stacks on a target, lasting 6 seconds and refreshing on hit.
The max number of Dread Stacks is determined by the level of this skill. Maximum of
{12,20,28,36} Dread Stacks. Destroys trees.
Mana cost: {13.3}% of Max ManaTarget a direction to
dash 450 units, dealing
20 True Damage to enemy units you pass through and consumes all
Dread Stacks on them, dealing an additional
1% of the enemy unit's Max Health per
Dread Stack consumed.
Passively causes autoattacks from self and illusions to apply
2 Dread Stacks on a target, lasting 6 seconds and refreshing on hit.
The max number of Dread Stacks is determined by the level of this skill. Maximum of
{12,20,28,36} Dread Stacks. Destroys trees.
Ember Shard [E]
[ Passive ]
Adrenaline's shard of the burning ember grants him unequalled mana regeneration.
Passively grants Adrenaline
Mana Regeneration equal to
{3,4,5,6,7}% of his max Mana per second.
If Adrenaline kills an enemy hero, he receives
{20,40,60,80,100}% of his Max Mana ({5,10,15,20,25}% for non-hero units).
Death's Halo [R]
[ Target Entity ]
Adrenaline surrounds his target with Fractures of himself, inviting them to death's door.
Mana cost: 30% of Max ManaTarget an enemy hero to
Stun and reduce their vision for 2 seconds. Applies
{10,20,30} Dread Stacks to the target, and creates
6 Ember Shards surrounding the target, with each of them lasting 5 seconds.
Adrenaline spawns randomly instead of one of the Shards and gains everything-walking for 2 seconds. Ember Shards act like illusions; they receive 400% Damage and deal 10% of your Base Damage.
Mana cost: 30% of Max ManaTarget an enemy hero to
Stun and reduce their vision to 400 radius for 2 seconds. Applies
{10,20,30} Dread Stacks to the target, and creates
6 Ember Shards surrounding the target, with each of them lasting 5 seconds.
Adrenaline spawns randomly instead of one of the Shards and gains everything-walking for 2 seconds. Ember Shards act like illusions; they receive 400% Damage, deal 10% of your Base Damage and have high attack range but cannot move and only attack 3 times.