Description
Goldenveil is a mobile ganker that stalks the battlefield from the trees, looking for the most lucrative targets he can find. After crippling his victim with a Greedgutter, he can land a devestating Plunge and Dagger Dance combo, dealing heavy damage and collecting a gold sum to be split amongst his team before returning to the forest canopy to heal.
Strength: 16 (+1.5 per level)
Agility: 19 (+1.8 per level)
Intelligence: 21 (+2.6 per level)
Move Speed: 290
Attach Range: 600Dagger Dance [Q]

[ Target Self ]
A flurry of blades deals successive strikes to the closest enemy target.
Activate to whip your daggers at the closest enemy every 0.25 seconds for 3 seconds, dealing
{15,25,35,45} Magic Damage per whip.
Total damage output of
{180,300,420,540}.
Deals
{15,25,35,45} Magic Damage every 0.25 seconds to the closest visible enemy unit over the course of 3 seconds.
Total damage output of
{180,300,420,540} Magic Damage.
Perch & Plunge [W]

[ Target Entity ]
Goldenveil hops from tree to tree, disguising himself in the forest canopy. When the time is right, he leaps from the trees, ambushing his targets by stunning them and dealing damage in an area.
PerchTarget a tree to hop on top of it, gaining
Clearvision and becoming
Stealthed, and gaining the Plunge ability.
PlungeTarget a position to jump there, dealing
{60,120,180,240} Magic Damage and a
{1.6,1.9,2.2,2.5} Second Stun to all enemies in the area.
Jumps on target tree, gaining Clearvision of the surrounding area and becoming Stealthed.
During this time, Goldenveil's Attack Range is set to 450. He receives a 3 second Stun if the tree he is perching on is destroyed.
While perched on a tree, Goldenveil can reactivate this ability to jump to another tree or cast Plunge.
Plunge deals {60,120,180,240} Magic Damage and a {1.6,1.9,2.2,2.5} Second Stun to all enemies in the area. Plunge has a cooldown of 12 seconds, costs {40,60,80,100} Mana, and places Perch on a {12,11,10,9} second cooldown.
Recluse [E]

[ Passive ]
Goldenveil prefers to remain unseen, and regenerates health as long as enemies don't have vision of him.
Passively regenerates
{10,20,30,40} Health per second when enemies do not have sight of Goldenveil.
Greedgutter [R]

[ Target Entity ]
A terrifying weapon to those with bounties on their heads, the Greedgutter deals increasing damage the more golden tokens a target has.
Target an enemy to throw your golden dagger at them, applying a
60% Movement Speed Slow for 4 seconds and dealing
{120,180,240} Magic Damage +
{50,75,100} Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives
{60,90,120} Gold per token and his team receives
{10,15,20} Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team
{100,200,300} Gold.
Staff of the Master applies the damage in an area around the target.
This ability can be boosted by Staff of the Master.Staff Effect: Active effect now affects all enemies within 400 range of the target.
Deals
{120,180,240} Magic Damage + {50,75,100} Magic Damage per token to the target and applies a 60% Movement Speed Slow for 4 seconds.
Greedgutter*:Applies 3 golden tokens to each enemy hero when learned.
Target an enemy to throw your golden dagger at them and
other enemies near them, applying a
60% Movement Speed Slow for 4 seconds and dealing
{120,180,240} Magic Damage +
{50,75,100} Magic Damage per token.
If Goldenveil kills or assists in killing a hero, he receives
{60,90,120} Gold per token and his team receives
{10,15,20} Gold per token. A token is then deducted from that hero.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team
{100,200,300} Gold.
Deals
{120,180,240} Magic Damage + {50,75,100} Magic Damage per token to the target
and other enemies within 400 range of it, and applies a 60% Movement Speed Slow to them for 4 seconds.