Description
From the ice-caverns of the Frostfield hails Tundra, a white ape shaman of enormous size and power. His thundering voice commands the obedience of wild creatures and his magical powers conjure up the terrible cold of his northern home. Even fiery Hellbourne daemons feel a chill as he enters the fray.
Tundra is most commonly played as a ganker, using Call of Winter to scout for victims. Both Piercing Shards and Avalanche will affect opponents through immunity, making Tundra extremely effective at all levels against opposing damage dealers.
Strength: 23 (+2.5 per level)
Agility: 18 (+1.6 per level)
Intelligence: 16 (+1.9 per level)
Move Speed: 300
Attach Range: 150Piercing Shards [Q]

[ Target Dual Position ]
Tundra can control ice and form it into deadly spikes at a whim, letting him unleash two waves of them towards his enemies. The Shards will curve towards any target, destroying trees in their path.
Target a location to throw two curving projectiles that deal
{140,210,280,350} Magic Damage each. Destroys trees.
Anything hit by the ice shards takes up to
{140,210,280,350} Magic Damage. Each shard can damage an enemy once.
This ability destroys trees. Also grants 500 day and night Clearvision while active.
Anything hit by the ice shards takes {90,120,150,180} Magical and Physical Damage. This damage is reduced by both Magical and Physical Armor. Each shard can damage an enemy once.
This ability destroys trees. Also grants 500 day and night clearvision while active.
Cold Shoulder [W]

[ Target Entity ]
Tundra charges his enemies, coating them in ice on contact. The ice makes them easier to hit, increasing everyone's Attack Speed against that target and slowing the target's movement on each attack against them.
Target an enemy unit to charge to it, causing an
Attack on impact. For the next 8 seconds, any ally that attacks the target will be granted
{20,40,60,80} Attack Speed and will apply a
{10,20,30,40}% Movement Speed Slow to the target for 2 seconds.
Both Shiver and Coeurl can be ordered to patrol to a destination or to follow an ally.
Patrols between the current and target location.
On use issues an order to
Patrol between the current and target position, attacking any enemies encountered.
On use issues an order to
Patrol between the current and target position.
Coeurl is not only the eldest of his pride, but also the only one to master the ice's freezing bite. He learned to throw ice at his enemies instead of bite and claw them, slowing them for a short time on each hit.
On attack, passively inflicts
{0,-20,-30,-40}% Movement Speed and -{0,20,30,40} Attack Speed.
Shiver can use winds in the sky to shield herself from view for a very brief time.
Shiver gains
6 seconds of Invisibility.
Cold Shoulder Effect(s):On use, charges the target, performing an
Attack on impact and applying
Cold Shoulder to them for 8 seconds.
Summons Shiver and Coeurl for 60 seconds. Coeurl will only be summoned at level 2 or above.
Shiver:
- {100,100,200,200} Health
- {270,270,400,400} Movement Speed.
- Splash Immune
- Sight range increases with level
- Gains the ability to go invisible for a short time at level 3
Coeurl:
- {0,400,400,500} Health
- 350 Movement Speed
- On attack, slows Movement Speed of target by {0,20,20,35}% and Attack Speed by {0,20,20,35}
On use issues an order to
Patrol between the current and target position, going back and forth and attacking any enemies encountered.
Can be used on an allied unit to follow that unit around and attack its enemies when it is engaging in combat.
On use issues an order to
Patrol between the current and target position, going back and forth.
Can be used on an allied unit to follow that unit around.
Applies Winter's Bite for 3 seconds
Applies Winter's Guise to self for 6 seconds
Call of Winter [E]

[ Target Dual ]
Passively summons Shiver the flying scout to follow you around at
{300,325,350,375} Speed and scout for you, providing
{800,1000,1200,1400} Clearvision. Shiver is also
invisible to enemies unless they come within 400 range and dies in
1 hit.
When Shiver dies the ability goes on a
{60,50,40,30} second cooldown.
Passively summons Shiver the flying scout to follow you around at
{300,325,350,375} Speed and scout for you, providing
{800,1000,1200,1400} Clearvision. Shiver is also
invisible to enemies unless they come close and dies in
1 hit.
Activate the ability to send Shiver to the target location or use it on self to get him to follow you again.
When Shiver dies the ability goes on a
{60,50,40,30} second cooldown.
Goes back into
follower mode.
Cold Shoulder Effect(s):Send Shiver to the target location or go back to following you around if used on self.
Shiver will automatically teleport back to you when he's in follower mode and more than 3000 range away.
On use, charges the target, dealing Tundra's Attack Damage on impact.
Applies Cold Shoulder to them for 8 seconds.
Goes back into
follower mode.
Avalanche [R]

[ Target Entity ]
Tundra can control the mountain itself when in a fit of rage, summoning a piece of a glacier to smash his target and toss any nearby enemy heroes away.
Target an enemy unit to deal
{150,225,300} Magic Damage and a
{3,3.5,4} second Stun. Enemy units between you and your target take
{150,225,300} Magic Damage,
-50% Movement Speed and Attack Speed for {2,3,4} seconds, and are pushed to the side.
Avalanche Effect(s):Deals
{150,225,300} Magic Damage and
Stuns target for
{3,3.5,4} seconds.
Pushes anyone between Tundra and his target 240 units away, deals
{150,225,300} Magic Damage, and applies
Avalanche to them for
{2,3,4} seconds.
Deals {200,250,300} Magic Damage and Stuns target for {3,3.5,4} seconds.
Pushes anyone between Tundra and his target 240 units away, deals {100,200,300} Magic Damage, and applies Avalanche to them for {2,3,4} seconds.