Description
There was once a sorcerer and sorceress, kindreds spirits that would not be separated by mortal means, and so the fates would dictate that the immortal hand of death would grasp for one and leave the other be. Her lover gone, she remains lost in reverie, forever haunted yet blessed with his presence, yearning to reach into the very depths of hell to retrieve his soul.
Artesia is a long-range caster with very short cooldowns. Arcane Bolts allows her to create a deluge of projectiles that shred nearby enemies with every spellcast, while Essence Projection grants her extra presence and doubles her casting power.
Strength: 18 (+1.8 per level)
Agility: 15 (+1.5 per level)
Intelligence: 25 (+2.8 per level)
Move Speed: 295
Attach Range: 525Arcane Missile [Q]

[ Target Position ]
Target a location to fire a wisp that travels up to
1200 units from its origin.
On contact, deals
{100,140,180,220} Magic Damage and inflicts
15% Movement Speed Slow.
Grants 280 clearvision around the wisp until it hits a target. Vision lingers for 1 second if a target is found.
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals
{125,150,175,200} Magic Damage and inflicts a
15% Movement Speed Slow for 3 seconds in a small radius.
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact,
heals for {40,50,60,70} and applies a
15% Movement Speed Boost for 3 seconds in a small radius.
Target a location to fire a wisp that travels up to 1200 units from its origin. The wisp homes towards the closest enemy hero within 650 range of it and will travel up to 400 range further when homing. On impact, deals
{125,150,175,200} Magic Damage and applies a
15% Movement Speed Slow for 3 seconds in a 200 radius.
Grants 280 clearvision around the wisp. Vision lingers for 1 second if it hits a target.
Target a location to fire a wisp that travels up to 1200 units from its origin. The wisp homes towards the closest ally hero within 650 range of it and will travel up to 400 range further when homing. On impact,
heals for {40,50,60,70} and applies a
15% Movement Speed Boost for 3 seconds in a 200 radius.
Grants 280 clearvision around the wisp. Vision lingers for 1 second if it hits a target.
Fires a wisp at target direction. The wisp travels up to 1200 units and homes onto an enemy hero within 650 units of it. On impact, deals
{100,140,180,220} Magic Damage and applies a 15% Movement Speed Slow for 3 seconds in a 150 radius.
Grants 280 day and night Clearvision around the wisp. Vision lingers for 1 seconds if it hits a target. Wisps travel at 800 speed.
Dance of Death [W]

[ Target Self ]
Channel up to 3 seconds to heal yourself for
{30,40,50,60} Health + {10,15,20,25}% of your Intelligence per second.
While performing the Dance of Death, you will generate and fire ^494Arcane Bolts every
{.7,.6,.5,.4} seconds.
Each second channeled will also add a charge to Arcane Missile, reducing its cooldown by 75% as long as charges remain.
Activate to channel up to
{4.5,6,7.5,9} seconds, during this time you will generate and fire ^494Arcane Bolts every
{.4,.35,.3,.25} seconds, be able to shoot ^494Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
Channel up to
{4.5,6,7.5,9} seconds to gain 800 clearvision, unitwalking and movement without breaking the channel.
While performing the Dance of Death, you will generate and fire ^494Arcane Bolts every
{.4,.35,.3,.25} seconds and be able to shoot ^494Arcane Missiles through creeps and at twice the speed.
Using abilities and items will not stop the channel but being stunned or silenced will. Activating this ability again will also stop it.
The cooldown of this ability begins when the channel stops.
Arcane Bolts [E]

[ Target Self ]
On spellcast, release 2 Arcane Bolts that seek out random enemy heroes within 700 distance and deal
{25,40,55,70} Magic Damage each.
An Arcane Bolt is released every 0.8 seconds.
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal
{0,15,20,25,30} Magic Damage each.
Activate this ability to switch into ^292Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of ^494Arcane Missile are also cut in half.
On spellcast, release {0,4} Arcane Bolts that seek out random ally heroes within 800 distance and
heal them for {0,9,12,15,18} each.
An Arcane Bolt is released every 0.4 seconds.
Activate this ability to switch into ^922Damage Mode. While in Damage Mode, Arcane Missile and Arcane Bolts will damage enemies instead of healing allies.
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal
{0,15,20,25,30} Magic Damage each.
An Arcane Bolt is released every 0.4 seconds.
On spellcast, release {0,4} Arcane Bolts that seek out random ally heroes within 800 distance and
heal them for {0,9,12,15,18} each.
An Arcane Bolt is released every 0.4 seconds.
Activate this ability to switch into ^292Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of ^494Arcane Missile are also cut in half.
Activate this ability to switch into ^922Damage Mode. While in Damage Mode, Arcane Missile and Arcane Bolts will damage enemies instead of healing allies.
Essence Projection [R]

[ Target Position ]
Target a location to summon a Projection for 20 seconds.
The Projection grants nearby allies
{20,30,40} Health and
{10,15,20} Mana per second. Also grants 1600 day/night vision.
In addition, it will mirror your ^494Arcane Missile casts and gain charges of ^494Arcane Bolts as you do.
Damage from Essence Projection is 100% of damage from self. The Projection dies if it gets attacked
{3,4,5} times.
Target a location to summon a Projection for
20 seconds that grants nearby ally heroes
{20,30,40} Health or
Mana per second in Healing or Damage Mode, respectively.
In addition, it will mirror your ^494Arcane Missile casts and gain charges of ^494Arcane Bolts as you do.
The Projection
can be moved on an 8 second cooldown provided it has not taken damage.
Staff of the Master increases cast range to 5000.
Target a location to move the Projection to a new location if it has not taken damage for the last 5 seconds.
The Projection grants nearby ally heroes
{20,30,40} Health or
Mana per second in Healing or Damage Mode, respectively.
In addition, it will mirror your ^494Arcane Missile casts and gain charges of ^494Arcane Bolts as you do.
The Projection dies if it gets attacked
{3,4,5} times.
This ability can be boosted by Staff of the Master.Staff Effect: Increases cast range to 5000.
Target a location to summon a Projection for
20 seconds.
The Projection grants nearby ally heroes
{20,30,40} Health or
Mana per second in Healing or Damage Mode, respectively. Also grants 800 clearvision.
In addition, it will mirror your ^494Arcane Missile casts and gain charges of ^494Arcane Bolts as you do.
Damage from Essence Projection is 100% of damage from self. The Projection dies if it gets attacked
{3,4,5} times.
While active the Projection
can be moved on an 8 second cooldown provided it has not taken damage in the last 5 seconds.
Target a location to move the Projection to a new location if it has not taken damage for the last 5 seconds.
The Projection grants nearby ally heroes
{20,30,40} Health or
Mana per second in Healing or Damage Mode, respectively. Also grants 800 clearvision.
In addition, it will mirror your ^494Arcane Missile casts and gain charges of ^494Arcane Bolts as you do.
Damage from Essence Projection is 100% of damage from self. The Projection dies if it gets attacked
{3,4,5} times.
Target a location to summon a Projection for 20 seconds.
The Projection grants nearby allies
{20,30,40} Health and
{10,15,20} Mana per second. Also grants 1600 day/night vision.
In addition, it will mirror your ^494Arcane Missile casts and gain charges of ^494Arcane Bolts as you do.
Damage from Essence Projection is 100% of damage from self. The Projection dies if it gets attacked
{3,4,5} times.
Arcane Projection*:Target a location to summon a Projection for
20 seconds.
The Projection grants nearby ally heroes
{20,30,40} Health or
Mana per second in Healing or Damage Mode, respectively.
In addition, it will mirror your ^494Arcane Missile casts and gain charges of ^494Arcane Bolts as you do.
The Projection dies if it gets attacked
{3,4,5} times.
The Projection
can be moved on an 8 second cooldown provided it has not taken damage.