Description
One of Harkon's many apprentices, Moira came into contact with extremely unstable arcane energies when Harkon forged his Blade. Over time she got some control of the energy now within her, leaving her with great power... that she still has trouble controlling.
Moira is a ganker/utility hero who is able to fight without jeopardizing her own life by using Ephemeral Forge. Shard of Harkon and Mana Sunder lock down enemies and Arcane Vortex can put the brakes on a teamfight when things go badly.
Strength: 19 (+1.8 per level)
Agility: 21 (+2.3 per level)
Intelligence: 30 (+2.1 per level)
Move Speed: 290
Attach Range: 550Shards of Harkon [Q]

[ Target Entity ]
Moira conjures up two Shards of Harkon, consuming one and tossing another to an Ally. After a short time they explode, stunning and damaging nearby enemies.
Target an Ally (or self). After a 1 second delay, two Shards explode out from you, dealing
{70,120,170,220} Magic Damage and applying a
{1.25,1.5,1.75,2} second Stun to the 2 nearest enemies.
After an additional 1 second delay,
Shards will explode out from the target, with the same effect.
Target an Ally (or self). After a 1 second delay, energy explodes out from you, dealing
{70,120,170,220} Magic Damage and applying a
{1.25,1.5,1.75,2} second Stun to the 2 nearest enemies. Will focus Heroes before Creeps.
After an additional 1 second delay,
the target will also explode, hitting 2 enemies nearest them with the same effect.
Can target yourself, and the same enemy cannot be hit by both explosions.
-Can be cast on Magic Immune allies
-Orbs explode 1 and 2 seconds after casting the ability
Mana Sunder [W]

[ Target Entity ]
Target an enemy hero to completely empty their Manapool. After a short delay, they regain all of the Mana they lost.
Target an enemy hero to
destroy all of their Mana, dealing
{1,2,3,4}x their Intelligence in Magic Damage.
After a {1,1.5,2,2.5} second delay, they
slowly regain all the mana they lost.
If the enemy casts anything while they are regaining mana,
their manapool goes back to 0 and after a 1 second delay, they regain it all again.
Target an enemy hero to
destroy all of their Mana, dealing
{1,2,3,4}x their Intelligence in Magic Damage.
After a {1,1.5,2,2.5} second delay, they
slowly regain all the mana they lost over 5 seconds.
If the enemy casts anything while they are regaining mana,
their manapool goes back to 0 and after a 1 second delay, they regain it all again.
-If the target casts a spell while they are regaining mana, they do not take damage a second time.
-If the target has over 1500 Max mana, their Max mana is lowered while they have 0 mana.
Ephemeral Forge [E]

[ Target Position ]
Target a location within range to create a Spirit of yourself there. The Spirit can cast spells like you and use your items, but your hero is vulnerable!
Target a location to channel and
create a Spirit Mimic of yourself for {10,14,18,22} seconds. The Spirit takes
{250}% damage and can use spells and most items freely.
When the Spirit casts a spell,
Moira loses mana equal to its cost. If Moira is Stunned or Silenced, the ability ends.
Target a location to channel and then
create a Spirit Mimic of yourself that has unitwalking for {10,14,18,22} seconds. The Spirit takes
{250}% damage and can use spells and most items freely.
When the Spirit casts a spell,
Moira loses mana equal to its cost. If Moira is Stunned or Silenced, the ability ends.
-If an enemy is within 1000 units of where you target, they gain vision of the Spirit as it is summoned.
-Spirit gains experience for Moira during its life and up to 2 seconds after it ends.
-Ability cooldowns and Items are shared between Moira and the Spirit
-The Spirit cannot level Arcane Vortex
-Gives {30,45,60,75} Gold and Experience to any enemy who kills the Spirit
-If the ability ends early, the Spirit is Stunned for the rest of its lifetime.
Arcane Vortex [R]

[ Target Position ]
Target a location to overload it with unstable Arcane energy, ripping a hole in the fabric of reality. All nearby units are sucked into the energy.
Target a location to
suck all nearby units into a Vortex that grows over 4 seconds. Targets within the Vortex cannot be targeted or interacted with.
For 2.5 seconds after it ends, all Enemies are
Slowed by 35%, and take
{125,250,375} Nonlethal Magic Damage, while Allies have
+35% Movement Speed.
Staff of the Master Changes Damage type to Superior Magic & lethal. Heals allies for {125,250,375} Health upon expiration. Radius is increased by 1.7x.
This ability can be boosted by Staff of the Master.Staff Effect: Damage type becomes Superior Magic & lethal. Heals allies for {125,250,375} Health upon expiration. Radius is increased by 1.7x. Enemies are now bunched up towards the center and allies towards the edges.
Target a location to
suck all nearby units into a Vortex for 4 seconds. The Vortex grows over time and you cannot target or interact with anyone inside.
For 2.5 seconds after it ends all Enemies are
Slowed by 35% and take
{125,250,375} Nonlethal Magic Damage, while Allies have
+35% Movement Speed.
-Vortex radius starts at 100 and grows to 400 over the duration
-Any units that enter the Vortex are removed from the game for the duration
-State durations, onframe effects, and unit lifetimes are all paused while a unit is inside of the Vortex.
Arcane Vortex*:Target a location to
suck all nearby units into a Vortex that grows over 4 seconds. Targets within the Vortex cannot be targeted or interacted with.
For 2.5 seconds after it ends, all Enemies are
Slowed by 35%, and take
{125,250,375} Superior Magic Damage, while Allies are
Healed for {125,250,375} Health and have
+35% Movement Speed.
When it ends, enemies will pop out closer to the center and allies closer to the edges.