Description
The finest Legion spies learned mere months ago of a mad archaeologist whose unnatural thirst for knowledge led him into a forbidden pact with the Hellbourne. His discoveries have been used to forge Shocktroopers, men fused with Ancient technology, pulsing with violent energy. These horrifying hybrids bear a tank of liquid lightning upon their backs, and they wield its contents as both sword and shield.
The Electrician is a mana-dependent tank capable of acting as both support and carry thanks to his potentially high damage output and disables. Cleansing Shock will remove almost any debuff from an ally while speeding his movement speed simultaneously.
Strength: 23 (+2.4 per level)
Agility: 13 (+2.0 per level)
Intelligence: 25 (+1.5 per level)
Move Speed: 300
Attach Range: 150Static Grip [Q]

[ Target Entity ]
The Electrician binds a target in a static grip, preventing them from casting spells, moving, attacking, or using items.
Target an enemy unit to form a link with them, dealing
50 Magic Damage per second, Immobilizing and Stunning the target for up to
{2,2.6,3.2,3.8} seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
Static Grip Effect(s):Target an enemy unit to form a link with them and apply Static Grip for up to
{2,2.6,3.2,3.8} seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
Electric Shield [W]

[ Target Self ]
The Electrician uses electricity to create a shield around himself. The shield will negate a portion of incoming damage.
Activate to create a shield using up to
20% of Max Mana (minimum of 5 Mana required).The shield absorbs 50% of incoming damage up to
{0.75,0.95,1.15,1.35}x the Mana used on cast, lasts for
12 seconds, and deals
{15,30,45,60} Magic Damage per second to nearby enemy units. Can be activated while channeling.
Electric Shield Effect(s):Mana cost: Uses up to 20% of Max Mana (Min 5)Applies Electric Shield to self for 12 seconds, equal to {0.75,0.95,1.15,1.35}x the Mana spent. While the shield is active, it applies Electric Aura to enemies in a 300 radius.
Can be used while channeling.
Energy Absorption [E]

[ Self Position ]
The Electrician discharges energy around him. Nearby enemies are damaged and have their Mana drained. For each enemy with Mana drained, the Electrician absorbs some Mana. He also gains 50 Movement Speed.
Activate to deal
{85,150,215,280} Magic Damage to nearby enemies and remove
{8,10,12,14}% of their Max Mana.Electrician gains
{12,16,20,24} Mana per enemy hit (tripled for heroes) and
50 Movement Speed for
7 seconds if he hits something.
Energy Absorption Effect(s):Deals {85,150,215,280} Magic Damage to enemies in radius and remove {8,10,12,14}% of their Max Mana.
Restores {12,16,20,24} Mana to self per enemy unit hit (tripled for enemy heroes). Applies Energy Absorption to self for 7 seconds as long as at least one enemy is hit.
Damages enemies in radius for {85,150,215,280} Magic Damage, draining {8,10,12,14}% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.
Applies one extra charge per additional Creep target and three extra charges per additional hero target.
Replenishes {12,16,20,24} Mana per charge.
Cleansing Shock [R]

[ Target Entity ]
The Electrician shocks a target unit, removing debuffs and increasing Movement Speed if the target is an ally, or removing buffs and decreasing Movement Speed if target is an enemy.
Target an Enemy to remove buffs and
apply a tapering {40,60,80}% Movement Speed slow, or target an Ally (or self) to remove debuffs and
increase their Movement Speed by {30,40,50}%.
Instantly kills enemy summoned units and enemy illusions. Shock
chains to {0,1,2} additional nearby targets.
This ability can be boosted by Staff of the Master.Staff Effect: Shock chains to two additional nearby targets.
Cleansed Effect(s):Target an Enemy to remove buffs and
apply a tapering {40,60,80}% Movement Speed slow, or target an Ally (or self) to remove debuffs and
increase their Movement Speed by {30,40,50}%.
Instantly kills enemy summoned units and enemy illusions. Shock
chains to {0,1,2} additional nearby targets.
Cleansing Storm (Boosted):Target an Enemy to remove buffs and
apply a tapering {40,60,80}% Movement Speed slow, or target an Ally (or self) to remove debuffs and
increase their Movement Speed by {30,40,50}%. Shock will bounce to two nearby targets.
Instantly kills enemy summoned units and enemy illusions.
This ability has been boosted by Staff of the Master.This ability has been boosted by Staff of the Master.Shock chains to up to two targets.If target is an ally, dispels debuffs and applies Cleansed for 5 seconds. If target is an enemy, dispels buffs and applies Shocked for 5 seconds.
Chains to two additional targets of the same team within 500 units (prioritizes heroes) as your target's.Instantly kills enemy summoned units and illusions.