Description
For the Drunken Master, there exists only a single cardinal rule: that booze shall flow, freely and indefinitely. At first apathetic to the Hellbourne threat, the Drunken Master leapt to action when a wise sage explained to him that should the Hellbourne overrrun Newerth, there would be no more booze. Armed with expert combat techniques and fueled by questionable substances, the Drunken Master embodies that which is unpredictable and unyielding.
Drunken Master is a mobile Strength hero who is capable of delivering devestating blows to his enemies if he can manage to complete his combo. Staying on the move is key to playing Drunken Master, as Stagger will help you avoid many a threat and position yourself properly for a powerful punch.
Strength: 22 (+3.0 per level)
Agility: 12 (+2.0 per level)
Intelligence: 18 (+1.8 per level)
Move Speed: 295
Attach Range: 150Lunge [Q]

[ Target Entity ]
Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing
50% of your Attack Damage + {20,40,60,80} Physical Damage and then spinning around it for up to 1.5 seconds.
At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
{20,30,40,50}% Movement Speed Slow for 2 seconds.
Lunges at the target and attacks it, dealing 50% of your Attack Damage + {20,40,60,80} Phsyical Damage on impact, and then spinning around it for up to 1.5 seconds. Target is Stunned while you are spinning.
After a complete spin or on second activation, attacks it a second time, pushes the target 300 units away and
applies a {20,30,40,50}% Movement Speed Slow for 2 seconds.
Lunges at the target and attacks it, dealing {35,50,65,80} + {70,80,90,100}% of your Attack Damage on impact, and then spinning around it for up to 1.5 seconds. Target is Stunned while you are spinning.
After a complete spin or on second activation, attacks it a second time and pushes the target 400 units away from you.
With 2 Drunk charges: Applies a {20,30,40,50}% Movement Speed Slow for 3 seconds on second hit.
Attacks the target for 50% of your Attack Damage + {20,40,60,80} Physical Damage, pushes it 300 units away from you and
applies a {20,30,40,50}% Movement Speed Slow for 2 seconds.
Stagger [W]

[ Target Position ]
Staggers quickly and unpredictably in target direction, disjointing in the process.
Target a location to stagger there, dealing
{40,60,80,100} Physical Damage at the end of the movement and disjointing projectiles.
Adds
{40,60,80,100} Attack Damage for 4 seconds after Staggering.
Using
Lunge resets the cooldown of
Stagger.
Drinking Effect(s):Staggers at target location, following pathing, and deals
{40,60,80,100} Physical Damage to enemies in radius. Disjoints projectiles on cast.
After Staggering, Drunken Master gains a
{40,60,80,100} Attack Damage buff for 4 seconds.
Using
Lunge resets the cooldown of
Stagger.
Magic Brew [E]

[ Passive ]
As long as nobody knocks it from his hands, Drunken Master drinks his brew, gaining increased Health Regeneration.
Passively grants
{3,6,9,12} Health Regeneration to the Drunken Master while off cooldown.
When available, Drunken master will
dodge the next spell targeted against him.
Magic Brew Effect(s):Staggers at target location, following pathing, and deals
{40,80,120,160} Physical Damage to enemies in radius. Non-hero units take
{60,120,180,240} Physical Damage instead. Disjoints projectiles on cast.
^255With 2 Drunk charges:
Grants
{30,40,50,60} Movement Speed and Attack Damage for 4 secondsStaggers at target location, following pathing, and deals {40,80,120,160} Physical Damage to enemies in radius. Non-hero units take {60,120,180,240} Physical Damage instead. Disjoints projectiles on cast.
With 2 Drunk charges: Grants {30,40,50,60} Damage and Movement Speed to self for 4 seconds.
3 Point Strike [R]

[ Passive ]
Attacking the enemy from multiple sides allows Drunken Master to catch them off guard, popping them into the air with the strength of a drunken brawler.
Causes 3 strike points to appear on nearby enemy heroes.
When all 3 strike points have been attacked, Drunken Master will perform a punch that deals
{300,475,650} Physical Damage and knocks them into the air, applying a
{1,1.5,2} second Stun.
Causes 3 strike points to appear on nearby enemy heroes.
Any non-DoT damage from Drunken Master will activate a strike point from his direction.
When all 3 strike points are activated, Drunken Master performs a
{300,475,650} Physical Damage punch and knocks them into the air, applying a
{1,1.5,2} second Stun.
Strike points reset after 8 seconds if no new strike point was activated or 3 seconds if they were all activated.
Untouchable Effect(s):Applies Untouchable to self for
{5,6,7} seconds.