Description
Balphagore's gluttonous love of corpses draws him to wherever the Hellbourne's atrocities are at their worst. Armed with an array of dark powers, this daemon is not to be trifled with when hungry -- and Balphagore is always hungry.
Balphagore is a flexible, tanky hero able to push and teamfight with his summons and area-of-effect abilities. Hell on Newerth allows him to react to spell-heavy opposition by turning their mana against them with cataclysmic results.
Strength: 25 (+2.7 per level)
Agility: 17 (+1.2 per level)
Intelligence: 17 (+1.9 per level)
Move Speed: 295
Attach Range: 150Regurgitate [Q]

[ Self Position ]
Balphagore vomits burning demonic bile on all enemies in front of him, doing
{30,55,80,105} magic damage per second and slowing them. Some of the corpses of his previous victims are regurgitated as well, which Balphagore may choose to feast on a second time.
Activate to vomit for
3 seconds in front of self. Affected enemies receive
{30,55,80,105} Magic Damage per second and
-20% Movement Speed.
Generates 6 corpses over the duration.
Instantly spreads the Contagion
Bile:Spews bile in a 120 degree, 400 radius cone in front of self for 3 seconds. Deals
{30,55,80,105} magic damage per second and applies Bile to enemies hit, with a 0.5 second lingering time.
Also drops a corpse in front of self every 0.5 seconds, 6 corpses total.
Applies Contagion to target for {2,2.5,3,3.5} seconds. Upon expiration or on use, Contagion is applied to enemies in a 300 radius around the original target for the same duration. Contagion will also transfer to nearby enemies if the original target dies while under its effects.
On use, expires Contagion from the main target and instantly spreading it to those around him.
Demonic Pathogen [W]

[ Target Entity ]
One of the many pathogens festering in Balphagore infects an enemy. The pathogen robs its victim of any spellcasting ability and damages them as the disease runs its course. It then spreads to any of the victim's nearby allies.
Target an enemy unit to inflict
Silence and
{40,50,60,70} Magic Damage per second for {2,2.5,3,3.5} seconds.
When Demonic Pathogen is activated again or when the effect expires, enemies near the target are afflicted with the same state.
Each enemy hero affected grants charges to or reduces the cooldown of Hell on Newerth.
Instantly spreads the Contagion
Balphagore's minion slows its foe by harassing it with debilitating strikes.
Passively applies
{-1,-2,-3,-4}% Movement Speed per charge on attack. Maximum of 6 charges.
Contagion:Applies Contagion to target for {2,2.5,3,3.5} seconds. Upon expiration or on use, Contagion is applied to enemies in a 300 radius around the original target for the same duration. Contagion will also transfer to nearby enemies if the original target dies while under its effects.
- Every 0.5 seconds the debuff is on an enemy, it will grant 1 charge to Hell on Newerth or reduce its cooldown by 1 second if it is not yet ready.
Spawns one Minion for every three charges.
Maximum of {3,6,9,12} charges.
Minions apply a stacking {1,2,3,4}% Movement Speed slow for 2 seconds when attacking, maximum of 6 stacks.
On use, expires Contagion from the main target and instantly spreading it to those around him.
Applies Crippled to target for 2 seconds, adding one charge. Maximum of 6 charges.
Corpse Conversion [E]

[ Self Position ]
The decaying flesh and bones stored in Balphagore's gut fuse into small demonic minions, which Balphagore regurgitates to do his bidding. He produces more minions if he has eaten more corpses.
Activate to
spawn 2 minions for the first 3 charges and one minion for every subsequent 3 charges. Minions inflict a stacking
{-1,-2,-3,-4}% Movement Speed on attack.
Passively grants you the ability to consume corpses by walking over them. Each corpse heals
{10,15,20,25} Health and grants you a charge. Maximum of
{3,6,9,12} charges.
Balphagore's minion slows its foe by harassing it with debilitating strikes.
Passively applies
{-1,-2,-3,-4}% Movement Speed per charge on attack. Maximum of 6 charges.
Bile:Walking over a corpse consumes it, healing Balphagore for {15,20,25,30} Health and adding a charge. Maximum of {3,6,9,12} charges can be stored.
Activate to summon a Minion for every 3 charges stored for 35 seconds.
Minions have {250,325,400,475} Health, deal {17,27,34,43}-{18,30,40,49} Physical Damage per attack, 4 Magic Armor, 400 Movement Speed, and have an attack cooldown time of 1.25 seconds. Their attacks apply a stacking {1,2,3,4}% Movement Speed Slow for 2 seconds, maximum of 6 stacks.
Minions cannot attack towers unless Balphagore is within 925 units of it.
Applies Crippled to target for 2 seconds, adding one charge. Maximum of 6 charges.
Hell on Newerth [R]

[ Self Position ]
After gaining enough power from nearby enemy spell casts, Balphagore unleashes the infernal power stored inside his gut in an explosive ring of hellfire.
Activate to unleash an
expanding Blast on nearby enemies. The Blast becomes more powerful as you
gain charges from enemy mana usage. If on cooldown, reduces cooldown by 1 second instead.
Deals from
{200,250,300} up to
{300,450,600} Magic Damage depending on the number of charges. Applies a
tapering 50% Movement Speed Slow and spawns Volatile Minions that deals
{200,275,350} Magic Damage when killed.
Activate to unleash an
expanding Blast on nearby enemies. The Blast becomes more powerful as you
gain charges from enemy mana usage. If on cooldown, reduces cooldown by 1 second instead.
0-39: {175,250,325} Magic Damage.
40+: Increased damage to
{300,375,450} and applies a
tapering 50% Movement Speed Slow.
80+: Spawns Volatile Minions. Deals
{200,275,350} Magic Damage when killed.
Hell Snare Effect(s):Activate to deal
{200,250,300} Magic Damage and apply
Hell Snare to enemies for 4 seconds in a 600 radius ring. Each charge increases damage by {1,2,3} up to a max of
{300,450,600} Magic Damage.
Spawns a
Volatile Minion on each enemy hero hit for 8 seconds that deals {30,50,90} Physical Damage per attack, and deals {200,275,350} Magic Damage in a 200 radius on death.
Charges: Gains charges equal to 0.5 times the percentage of Mana spent by enemy units within 1000 units up to a max of 100 charges. After not gaining charges for 30 seconds, loses 1 charge per second. While on cooldown, cooldown decreases by 1 second for every 50 mana spent by enemy units. Enemies affected by
Demonic Pathogen also grant charges and reduce the cooldown.
- At max charges Volatile Minions will be killed instantly.
Gains charges equal to 0.75 times the percentage of Mana spent by enemy units within 1000 radius. After not gaining charges for 30 seconds, loses 1 charge per second. While on cooldown, cooldown decreases by 1 second instead.
Activate to deal {175,250,325} Magic Damage in a 600 radius ring. Gains additional effects based on charges:
40+ charges: Damage increases to {300,375,450} and applies Hell Snare for 4 seconds. Cooldown increases to 60 seconds.
80+ charges: Spawns a neutral Volatile Minion on each enemy hero hit for 8 seconds that deals {25,45,85}-{30,50,90} Physical Damage per attack, and deals {200,275,350} Magic Damage in a 200 radius on death. Cooldown increases to 120 seconds.