Description
Nedd the ogre was captured by the Hellbourne when their war with the legion overran his home. The Hellbourne used their demonic magic to alter Nedd, fusing him with powerful weapons, and lobotomizing him to ensure complete obedience. Now little remains of the peaceful ogre he once was. He's an abomination, a living weapon, a tightly-reined destructive force: He is Gauntlet.
Gauntlet is a versatile hybrid hero capable of dealing large amounts of spike damage with his three damage abilities. Skilled players may use Grapple to displace an enemy or ally a huge distance, while a well-placed Gauntlet Blast can allow you to selectively pick off opponents.
Strength: 22 (+2.9 per level)
Agility: 15 (+1.4 per level)
Intelligence: 18 (+2.5 per level)
Move Speed: 295
Attach Range: 150Infernal Instability [Q]

[ Target Self ]
The demonic force powering Gauntlet's massive glove grows unstable. If Gauntlet hits anything in the next couple of seconds, some of the demonic power inside it will detonate, damaging and knocking back all nearby enemies.
Activate to charge up Gauntlet's fist for
4 seconds.
While charged up, Gauntlet gains
{60,80,100,120} Movement Speed and his next attack deals
{120,180,260,320} Magic Damage in a radius around the target. The cooldown & 50% of the mana cost is refunded if he does not hit an enemy.
Cooldown & 50% of the mana cost is refunded if he does not hit an enemy.
Infernal Instability:On use, applies Infernal Instability to self for 4 seconds and gives max charges to Enfeeble.
While Infernal Instability is active, Gauntlet's hand will detonate on the first target that he attacks.
Upon detonation, deals {120,180,260,320} Magic Damage in the radius, pushing back units near the hit target.
Grapple [W]

[ Target Position ]
Gauntlet's fires his chain-mounted glove. If the glove catches an enemy hero, both Gauntlet and his foe will be dragged to the targeted location.
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts
{100,160,220,280} Magic Damage and a
{1,1.2,1.4,1.6} second Stun.
Gauntlet's fires his chain-mounted glove. If the glove catches a hero, that hero is dragged in front of Gauntlet.
Launch Gauntlet's fist in the direction Gauntlet is facing.
If the fist encounters a hero in its path, that hero is moved in front of Gauntlet. If the target is an enemy, Grapple inflicts
{100,160,220,280} Magic Damage and a
{1,1.2,1.4,1.6} second Stun.
Fires Gauntlet's Glove 1100 distance in target point's direction. Upon impacting any ally or enemy hero, Gauntlet and the impacted hero are pulled toward the target location.
If an enemy hero is hit, they take {100,160,220,280} Magic Damage and are Stunned for {1,1.2,1.4,1.6} second(s).
Fires Gauntlet's Glove {800,900,1000,1100} distance in the direction Gauntlet is facing. Upon impacting any ally or enemy hero, the hero is pulled in front of Gauntlet.
If an enemy hero is hit, they take {100,160,220,280} Magic Damage and are Stunned for {1,1.2,1.4,1.6} second(s).
Enfeeble [E]

[ Passive ]
Gauntlet unleashes an incredible pummeling on his opponent, crippling them severely and stealing their damage.
Passively gains a charge every
{0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum
{25,30,35,40} charges.
On attacking an enemy hero, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
Enfeeble Effect(s):Applies Enfeeble to attack target for 4 seconds, applying all of the ability's charges to the target, resetting charges back to 0 if the target was a hero.
Max possible slow is 40%.
Applies Empowered to self for 4 seconds, gaining all stolen damage.
Gains one charge for every {0.8,0.6,0.4,0.2} seconds that pass without Gauntlet attacking. Maximum of {25,30,35,40} charges.
Gauntlet Blast [R]

[ Target Entity ]
Fueled by malevolent power, Gauntlet's glove rockets at a target unit, purging, stunning, and damaging them when it hits.
Target an enemy unit to fire your fist at it, inflicting
{300,450,600} Magic Damage and a
1.5 second Stun.
While flying, the fist applies a
4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and enables Gauntlet to fly with his fist towards the enemy target.
Activate to release yourself from your fist, allowing Gauntlet to act freely earlier.
This ability can be boosted by Staff of the Master.Staff Effect: Gauntlet now flies with his fist towards the enemy target. Damage increased to {450,600,750}, Cooldown decreased to {70,60,50}, radius increased to {300,350,400}.
Consumed by Power:Shoots the glove out at the target unit.
Any enemies within {200,225,250} units of the glove as it flies have Consumed by Power applied to them for 4 seconds.
When the glove strikes the target, they take {300,450,600} Magic Damage; all buffs are purged only from the main target. The target is Stunned and Revealed for 1.5 seconds.
Shoots the glove out at the target unit.
Any enemies within {200,225,250} units of the glove as it flies have Consumed by Power applied to them for 4 seconds.
When the glove strikes the target, they take {300,400,500} Magic Damage; all buffs are purged only from the main target. The target is Stunned and Revealed for 1.5 seconds.
Activate to release yourself from your fist, allowing Gauntlet to act freely earlier.
Gauntlet Punch!*:Target an enemy unit to
fire yourself at it! inflicting
{450,600,750} Magic Damage and a
1.5 second Stun.
While flying, the fist applies a
4 second Stasis to enemy units it passes through with a boosted radius. Units in Stasis are disabled until they take damage.
Can be activated again to detach early from the flying fist.
Target an enemy unit to
fire yourself at it!Any enemies within {300,350,400} units of the glove as it flies have Consumed by Power applied to them for 4 seconds.
When the glove strikes the target, they take
{450,600,750} Magic Damage; all buffs are purged only from the main target. The target is Stunned and Revealed for 1.5 seconds.
Can be activated again to detach early from the flying fist.