Description
Tied to the lifeforce of all creatures that move across the lands of Newerth, the Empath has suffered greatly in the war against the daemons. Nevertheless, her gift -- and curse -- is a powerful asset for the Legion, for the Empath is able to call on her magic to heal allies, weaken foes, and even merge her essence with other heroes.
The Empath is a unique support hero capable of entering an ally with As One and greatly buffing it. Meanwhile, Essence Link fulfills multiple roles by siphoning an enemy's health to the Empath herself.
Strength: 19 (+1.5 per level)
Agility: 20 (+1.5 per level)
Intelligence: 24 (+2.5 per level)
Move Speed: 300
Attach Range: 600Essence Link [Q]

[ Target Entity ]
Steals life from the target over time. If the link is shattered from distance, the target is Stunned.
Target an enemy unit to tether it for 5 seconds. Deals up to
{100,150,200,250} True Damage, and heals Empath for the same amount.
If the target gets more than 700 units away, the tether breaks, applying a
{1,1.5,2,2.5} second Stun to the target. While bonded to an ally with As One, Essence Link heals the host instead of Empath.
Applies a link to the target enemy. While linked, target takes
{20,30,40,50} True Damage per second and you are
healed {20,30,40,50} Health per second. The link expires after 5 seconds.
If the target moves more than 700 units away, the link is broken and the target is
Stunned for {1,1.5,2,2.5} seconds.
While bonded to an ally with As One, Essence Link heals the host instead of you.
Illusory Veil [W]

[ Target Vector ]
Creates a wall that blocks enemies, but not allies. Enemies close to the wall take damage over time.
Click and drag cursor to create a wall that will block enemy movement, but not allies. The wall lasts
3 seconds. Enemies who come near the wall take
{30,45,60,75} Magic Damage per second.
Creates a 650 width wall that blocks enemy movement for
3 seconds. Deals
{30,45,60,75} Magic Damage per second to enemies within 150 units of the wall.
Provides 200 day and night Clearvision around the wall.
Synergy [E]

[ Passive ]
Grants Health Regeneration to all allied heroes.
Passively grants a health regeneration aura to all allied heroes on the map. The aura heals for
{1,2,3,4} Health per second plus an additional
{0.05,0.1,0.15,0.2}% of Max Health per second.
All allied heroes gain
{1,2,3,4} Health Regeneration and additional Health Regeneration equal to
{0.05,0.1,0.15,0.2}% of Max Health.
As One [R]

[ Target Entity ]
Empath becomes one with an allied hero, buffing the host. Empath may continue to cast spells and use items as normal. Grants a sub-skill, "Faster!"
Target an allied hero to go inside them for up to 30 seconds. While inside, Empath is invulnerable and her host receives
{40,60,80} Attack Speed and Attack Damage.
For the duration, grants an additional skill that allows you to apply a burst of speed to your host.
Staff of the Master decreases cooldown time to 30 seconds and grants your host Staff of the Master's effects while active.
Activate to break the bond between the host and Empath, placing Empath outside the host.
This ability can be boosted by Staff of the Master.Staff Effect: Reduces cooldown to 30 seconds, and also grants your host the effects of Staff of the Master while inside them.
Bonds with the target hero, removing all buffs and debuffs from self. You are invulnerable and Disarmed while bonded. Grants
{40,60,80} Attack Speed and Attack Damage to the host hero. The bond lasts 30 seconds, and expire if the host dies. Activate to end the bond early.
Will instantly end the bond between the host and Empath, placing Empath outside and adjacent to the host.
Together As One*:Target an allied hero to go inside them for up to 30 seconds. While inside, Empath is invulnerable and her host receives
{40,60,80} Attack Speed and Attack Damage.
For the duration, grants an additional skill that allows you to apply a burst of speed to your host.
Also grants your host Staff of the Master's effects while active.Bonds with the target hero, removing all buffs and debuffs from self. You are invulnerable and Disarmed while bonded. Grants
{40,60,80} Attack Speed and Attack Damage to the host hero. The bond lasts 30 seconds, and expire if the host dies.
Also grants your host Staff of the Master's effects while active. Activate to end the bond early.