Description
Leaving a trail of headless and maimed corpses in his wake, the blade-throwing Moraxus is among the most feared of the Hellbourne daemons. Some speculate he was once a Beast, transformed by sheer agony in the pits of hell. Others claim he is an elemental creature of warfare itself. Whatever his origin, Moraxus is an unstoppable, implacable foe.
Moraxus is incredibly tanky and difficult to escape, provided the player successfully lands Quake and More Axes. The Matraxe forces enemies to attack Moraxus, lest they wish to be dealt high Magic Damage.
Strength: 26 (+2.8 per level)
Agility: 13 (+1.3 per level)
Intelligence: 16 (+1.7 per level)
Move Speed: 300
Attach Range: 150Quake [Q]

[ Self Position ]
Makes the ground quake beneath Moraxus, damaging and stunning nearby enemy units.
Activate to deal
{100,150,200,250} Magic Damage and apply a
{1.75,2,2.25,2.5} second Stun to nearby enemy units.
Deals {100,150,200,250} Magic Damage to enemy units in radius and Stuns them for {1.75,2,2.25,2.5} seconds.
Arcane Shield [W]

[ Target Self ]
Moraxus gains bonus Armor and can absorb enemy spell energies with expert timing.
Passively adds
{0,2,4,6,8} Armor.
Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a
{0,15,20,25,30}% Bonus to All Damage dealt,
{0,200} Movement Speed and
{0,40,60,80,100}% Slow Resistance for 6 seconds.
Arcane Surge Effect:For
2.5 seconds, Moraxus will absorb the next ability targeted against him or magic projectile that hits him. If something is successfully absorbed, Moraxus has
Arcane Surge applied to him for
6 seconds.
For 2 seconds, Moraxus will absorb the next ability targeted against him or magic projectile that hits him. If something is successfully absorbed, Moraxus has Arcane Surge applied to him for 5 seconds.
More Axes [E]

[ Target Position ]
Moraxus is armed with more axes, which he may throw at enemies as presents.
Target a position to hurl an axe in that direction.
The axe deals
{30,40,50,60} + {3,4,5,6}% of target's Max Health in Magic Damage and applies a
stacking -15% Movement Speed to the first enemy unit encountered. Maximum of
{1,2,3,4} axes that refresh every
{8,7,6,5} seconds.
Target a position to hurl an axe in that direction.
The axe deals
{0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a
stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is
immobilized for 1.5 seconds.
Maximum of
{0,1,2,3,4} axes that refresh every
5 seconds.
Axed! Effect:Consumes a charge to throw an axe toward target location, dealing {30,40,50,60} + {3,4,5,6}% of target's Max Health in Magic Damage and applying a charge of Axed! to the first target encountered.
Maximum of {1,2,3,4} charges that refresh every {8,7,6,5} seconds.
Consumes a charge to throw an axe toward target location, dealing
{0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applying a charge of Axed! to the first target encountered.
If Moraxus hits a target with four axes in a row, the target is
immobilized for 1.5 seconds.
Maximum of {0,1,2,3,4} charges that refresh every 5 seconds.
Matraxe [R]

[ Target Self ]
Moraxus creates a defensive axe matrix which feeds off of the energies of nearby enemies. Moraxus may detonate the matrix to deal damage to nearby enemies.
Activate to place Matraxe on self, which starts with
{200,300,400} health. The Matraxe gains
{20,25,30} health per second for each nearby enemy hero up to
{400,600,800} health and absorbs incoming damage.
Matraxe detonates for
Magic Damage equal to its health after
10 seconds or when this ability is activated again.
Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.
This ability can be boosted by Staff of the Master.Staff Effect: Shoots axes toward enemies who you damage or are hit by the Matraxe detonation, dealing damage equal to your current level of More Axes.
Matraxe Effect:Activates Matraxe on Moraxus, which starts with {200,300,400} health. The Matraxe may grow to a maximum of {400,600,800} health at {20,25,30} health per second and lasts for 10 seconds or until detonated.
Detonates Moraxus's Matraxe, dealing Magic Damage to enemy units in a 400 radius equal to the Matraxe's current health, with a minimum of {200,300,400} Damage.
Detonates Moraxus's Matraxe, dealing Magic Damage to enemy units in a 400 radius equal to the Matraxe's current health.
Infinite-Bladed Matraxe*:Activate to place Matraxe on self, which starts with
{200,300,400} health. The Matraxe gains
{20,25,30} health per second for each nearby enemy hero up to
{400,600,800} health and absorbs incoming damage.
Matraxe detonates for
Magic Damage equal to its health after
10 seconds or when this ability is activated again, with a minimum of {200,300,400} Damage.
While active, shoots axes toward enemies who you damage or are hit by the Matraxe detonation, dealing damage equal to your current level of More Axes.Activates Matraxe on Moraxus, which starts with {200,300,400} health. The Matraxe may grow to a maximum of {400,600,800} health at {20,25,30} health per second and lasts for 10 seconds or until detonated.
While active, Shoots axes toward enemies who you attack or are hit by the Matraxe detonation, dealing damage equal to your current level of More Axes.Just when you thought this guy couldn't possibly have MORE axes... Enter the Matraxe.