Description
The Engineer is a man driven by more than mere eccentricity. Once a humble, hard-drinking builder in the Legion, he came to master all manner of machines. Wielding a blunderbuss of his own design and hoisting ale and a veritable armory on his back, he is a strange but impressive sight on the battlefield.
Engineer's Steam Turret inherits his inventory, making him scale much better than most other carries. Energy Field allows for great counter-initiation potential. A Portal Key allows the Engineer to land his abilities with greater precision and use Energy Field more impactfully.
Strength: 20 (+2 per level)
Agility: 18 (+3.0 per level)
Intelligence: 20 (+2.1 per level)
Move Speed: 295
Attach Range: 500The Keg [Q]

[ Target Position ]
Never going into battle without a full keg of ale, the Engineer also knows that it can be used as a powerful explosive in a pinch. When heaved into a battle, it Slows and damages enemies where it lands. He drinks this stuff.
Target a location to throw your keg there, dealing
{70,140,210,280} Magic Damage and applying a
2 second Stun to all enemies it hits.
Units hit with the keg are pushed away from the impact area. Engineer can be pushed himself, but not damaged or Stunned.
Throws a keg at target location, impacting after a 1 second delay. Enemy units in radius take
{70,140,210,280} Magic Damage, receive a
2 second Stun, and are pushed 250 units away from the impact point.
If the Engineer is in the blast radius, he too will be knocked back, but won't be damaged or Stunned.
Throws a keg at target location, impacting after a 1 second delay. Enemy units in radius take {80,140,200,260} Magic Damage, are Stunned for {1.25,1.5,1.75,2} seconds, and are pushed 250 units away from the impact point.
If the Engineer is in the blast radius, he too will be knocked back, but won't be Stunned.
Steam Turret [W]

[ Target Position ]
The Steam Turret is a marvel in rapidfire technology, duplicating Engineer's items and firing on its own.
Has a sub-ability which allows you to switch its Targeting Algorithm.
Creates a Steam Turret at your position that does
{20,40,60,80} Physical Damage per shot. The Turret inherits Engineer's Inventory and 50% of the Attack Speed & Damage granted by Agility from Engineer.
Ability goes on a 5 second cooldown when the turret is damaged by enemy players.
Suppressed Effect(s):Creates a Steam Turret at your position that does
{20,40,60,80} Physical Damage per shot. The Turret has
500 Attack Range and inherits Engineer's Inventory and 50% of the Attack Speed & Damage granted by Agility from Engineer.
The turret is unaffected by all sources of heals, Health or Mana Regeneration.
The Turret dies in 3 hits from heroes, Bosses and enemy buildings (12 hits from other units) and puts this ability on a 5 second cooldown when damaged by enemy players. Its Health regenerates to full after not taking damage for 4 seconds.
Engineer can destroy his own turret by attacking it.
Double-activate the ability to drop the turret at your feet.
Deploys a Steam Turret at target position facing the vector direction. The Turret fires 10 shots per second in a 800 distance, 400 radius cone while the Turret is active. The Turret lasts 5 seconds.
Each bullet deals {10,20,30,40} Magic Damage, pushes {10,15,20,25} units away from the Turret, and applies a charge of Suppressed for 3 seconds. Suppressed is capped at 10 charges and each charge has its own duration. Each additional bullet causes the damage and push to be reduced by 10%.
The Turret provides 1000 day and night vision and is destroyed in 3 hits.
Overdrive [E]

[ Self Position ]
Activate to destroy this Spider Mine.
Grants increasing attack speed to self and nearby gadgets and towers.
Activate to apply Overdrive to self for
{4,6,8,10} seconds. While active, gains
25 Attack Speed per second until the end of the effect. During the effect, nearby towers and turrets receive the bonus too.
Overdrive Effect(s):Activate to apply
Overdrive to self for
{4,6,8,10} seconds.
Places a Spider Mine at your location. Spider Mines take 1 second to burrow. Once burrowed, the Spider Mine is stealthed, and appear when an enemy comes within 250 units of them. Once active, the Mines will chase the target at 600 speed, dealing {150,200,250,300} Magic Damage in a 250 radius on impact.
A charge is refreshed every 25 seconds. Maximum of {1,2,2,3} charges. Up to 9 Spider Mines can be placed at a time.
Mines provide 600 day and night vision. Mines can be destroyed in 1 hit while burrowed. Leveling this ability levels all currently placed Spider Mines.
Energy Field [R]

[ Self Position ]
Deploying his patented Energy Field Double-Magnetic Modulator v3.0, the Engineer can guarantee that any enemies who enter or exit the active field are purged of all buffs and then Silenced and Perplexed for a short time.
Activate to create an Energy Field for
{5,8,11} seconds with a turret at its center. The turret deals
{40,60,80} Physical Damage per shot to all enemies in the field and dies in 4 hits.
Enemies who enter or exit the Field receive
90 Magic Damage, a
2 second Silence with a tapering 100% Movement Speed Slow.
Staff Effect: now has 800 Cast Range. Target a position to leap there and then spawn your Energy Field. Energy Field damage is also doubled.
This ability can be boosted by Staff of the Master.Staff Effect: now has 800 Cast Range. Target a position to leap there and then spawn your Energy Field. Energy Field damage is also doubled.
Energy Field Effect(s):Places an Energy Turret at the Engineer's location that lasts
{5,8,11} seconds. The turret deals
{40,60,80} Physical Damage per shot to all enemies within 450 range, has a 1.5 second base attack cooldown and dies in 4 hits from heroes, Bosses and enemy buildings (16 hits from other units).
Also creates an Energy Field in a 450 radius around itself. Enemies who enter or exit the field receive
90 Magic Damage and have
Energy Field applied for
2 seconds.
Places a gadget at the Engineer's location that lasts {6,8,10} seconds. The gadget takes 4 hits to destroy, and creates an Energy Field in a 475 radius around itself.
Enemies who enter or exit the field has their buffs dispelled, takes 100 True Damage, and has Energy Field applied for 2 seconds. Enemies inside the Energy Field take {50,75,100} Magic Damage per second.
Energy Field*:Target a position to leap there and create an Energy Field for
{5,8,11} seconds with a turret at its center. The turret deals
{80,120,160} Physical Damage per shot to all enemies in the field and dies in 4 hits.
Enemies who enter or exit the Field receive
90 Magic Damage, a
2 second Silence with a tapering 100% Movement Speed Slow.
Target a position to leap there and create an Energy Field for
{5,8,11} seconds with a turret at its center. The turret deals
{80,120,160} Physical Damage per shot to all enemies within 450 range, has a 1.5 second base attack cooldown and dies in 4 hits from heroes, Bosses and enemy buildings (16 hits from other units).
Also creates an Energy Field in a 450 radius around itself. Enemies who enter or exit the field receive
90 Magic Damage and have
Energy Field applied for
2 seconds.