Description
In the darkest days of the war, when starvation stalked the land, it is said that some men turned to eating the flesh of the dead -- and then, the flesh of the living. Perhaps that is the origin of Dampeer, a monster who feeds on the lifeforce of his foes, spreading terror before his tattered wings, his pants the only remnants of his humanity.
Dampeer has extremely high survivability and damage output from spells, making him unique amongst item-dependent melee carries. However, his success is highly dependent on the Essence charges he obtains from Consume.
Strength: 21 (+2 per level)
Agility: 24 (+2.9 per level)
Intelligence: 16 (+1.4 per level)
Move Speed: 305
Attach Range: 150Terrorize [Q]

[ Self Position ]
Dampeer instills terror within nearby foes, damaging and disabling them and causing them to run around aimlessly.
Activate to deal
{75,125,175,225} Magic Damage and a
1 second Fear to enemies in an area around you.
Increase the damage by 45 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with
Staff of the Master.
Fear Effect(s):Deals
{75,125,175,225} Magic Damage and applies
Fear for
1 second.
Each
Essence possessed will increase the damage by 45 and Fear duration by 0.25 seconds. Max Fear Duration of 2 seconds with
Staff of the Master.
Deals {100,150,200,250} Magic Damage and applies Fear for 1.25 second.
Each
Essence possessed will increase the damage by 25 and Fear duration by 0.25 seconds.
Deals {125,175,225,275} Magic Damage and applies Fear for 1.5 second.
Each
Essence possessed will increase the damage by 25 and Fear duration by 0.25 seconds.
Deals {150,200,250,300} Magic Damage and applies Fear for 1.75 second.
Vampiric Flight [W]

[ Target Entity ]
Dampeer takes flight toward target enemy, damaging and stealing life from foes he passes through.
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals
{50,90,130,170} Magic Damage to them and is
healed for {10,20,30,40}.
Increases the damage by 35 and heal by 10 for each
Essence Dampeer possesses.
Flies towards target, dealing
{50,90,130,170} Magic Damage and
healing for {10,20,30,40} Health for each enemy you fly through.
Each
Essence increases the damage by 35 and heal by 10.
Flies towards target, dealing {50,90,130,170} Magic Damage and healing for {10,20,30,40} Health for each enemy you fly through.
Each
Essence increases the damage by 15 and heal by 5.
Flies towards target, dealing {65,105,145,185} Magic Damage and healing for {15,25,35,45} Health for each enemy you fly through.
Each
Essence increases the damage by 15 and heal by 5.
Flies towards target, dealing {70,120,160,200} Magic Damage and healing for {20,30,40,50} Health for each enemy you fly through.
Each
Essence increases the damage by 15 and heal by 5.
Flies towards target, dealing {85,135,175,215} Magic Damage and healing for {25,35,45,55} Health for each enemy you fly through.
Bloodthirst [E]

[ No Target ]
Dampeer and nearby allies gain lifesteal on attacks.
Passively grants nearby allied melee units
{15,20,25,30}% Lifesteal. Ranged allies gain
{2.5,5,7.5,10}% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each
Essence Dampeer possesses.
Passively grants nearby allied melee Heroes
{15,20,25,30}% Lifesteal. Ranged Heroes gain
{2.5,5,7.5,10}% Lifesteal.
Toggle to affect all nearby allied units.
Passively gains 10 Attack Speed for each
Essence Dampeer possesses.
Grants Melee allies {15,20,25,30}% Lifesteal and Ranged allies {2.5,5,7.5,10}% Lifesteal.
Each
Essence passively grants Dampeer 10 Attack Speed.
Grants Melee Heroes {15,20,25,30}% Lifesteal and Ranged ally Heroes {2.5,5,7.5,10}% Lifesteal.
Each
Essence passively grants Dampeer 10 Attack Speed.
Changes aura target scheme to Ally Heroes.
Changes aura target scheme to Ally Units.
Consume [R]

[ Target Entity ]
Dampeer takes a massive bite of an enemy's flesh, inflicting damage and healing himself for the damage dealt.
Target an enemy to deal
{200,300,400} Magic Damage to them while Dampeer is healed for the damage done. Deals
{35,55,75} more damage for each
Essence Dampeer possesses and kills creeps instantly.
Adds an
Essence whenever Consume is used, or 3
Essences if Consume kills an enemy hero. You may hold up to
3 Essences at a time, which dissipate upon death.
Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.
This ability can be boosted by Staff of the Master.Staff Effect: Essence cap increases from 3 to 6. Now only loses 3 Essences on death. Fear duration on Terrorize is capped at 2 seconds.
Target an enemy to deal
{200,300,400} Magic Damage to them while Dampeer is healed for the damage done. Deals
{35,55,75} more damage for each
Essence Dampeer possesses and kills creeps instantly.
Adds an
Essence whenever Consume is used, or 3
Essences if Consume kills an enemy hero. You may hold up to
3 Essences at a time, which dissipate upon death.
Deals {235,335,435} Magic Damage and heals self equal to damage dealt.
Adds an
Essence whenever Consumed is used, or 3
Essences if Consume kills an enemy hero. You may hold up to 3
Essences at a time, which dissipate upon death.
Each
Essence increase the damage by {35,55,75}.
Deals {270,370,470} Magic Damage and heals self equal to damage dealt.
Adds an
Essence whenever Consumed is used, or 3
Essences if Consume kills an enemy hero. You may hold up to 3
Essences at a time, which dissipate upon death.
Each
Essence increase the damage by {35,55,75}.
Deals {305,465,625} Magic Damage and heals self equal to damage dealt.
Essences dissipate upon death.
Consume*:Target an enemy to deal
{200,300,400} Magic Damage to them while Dampeer is healed for the damage done. Deals
{35,55,75} more damage for each
Essence Dampeer possesses and kills creeps instantly.
Adds an
Essence whenever Consume is used, or 3
Essences if Consume kills an enemy hero. You may hold up to
6 Essences at a time, and
lose 3 stacks upon death.
Fear duration on Terrorize is capped at 2 seconds.