Description
The smoke-blackened foundries of the Iron City have long been known to produce the endless stream of weapons and armor that make the Legion's war against the Hellbourne possible. But now, as manpower becomes harder to replace than supplies, the very Blacksmiths themselves have joined the battlefield, bringing strength earned through decades of toil and a mastery over fire itself.
The Blacksmith's damage output is completely dependent on how lucky he is with Chaotic Flames. A multi-casted Fireball can often instantly kill a weaker hero, while a multi-casted Frenzy can potentially buff your entire team.
Strength: 23 (+3.2 per level)
Agility: 14 (+1.5 per level)
Intelligence: 19 (+2.1 per level)
Move Speed: 295
Attach Range: 150Fireball [Q]

[ Target Entity ]
Hurls a scorching fireball at target opponent, both damaging and stunning them.
Target an enemy unit to deal
{100,150,200,275} Magic Damage and a
1.5 second Stun.
Target an enemy unit to deal
{100,150,200,275} Magic Damage and a
1.5 second Stun.
When used, has a chance to Multicast, dealing
multiplied damage and adding
0.3 seconds of Stun per Multicast.
Target an enemy unit to deal
{100,150,200,275} Magic Damage and a
1.5 second Stun. When used, has a 30% chance to impact three times.
Target an enemy unit to deal
{100,150,200,275} Magic Damage and a
1.5 second Stun. When used, has a 30% chance to impact four times.
Target an enemy unit to deal
{100,150,200,275} Magic Damage and a
1.5 second Stun. When used, has a 30% chance to impact five times.
Status Effect(s):Deals {100,150,200,275} Magic Damage and Stuns target for 1.5 seconds.
Deals {100,150,200,275} Magic Damage and Stuns target for 1.5 seconds.
Has a chance to Multicast, dealing {100,150,200,275} bonus Magic Damage and increasing the Stun duration by 0.3 seconds per Multicast.
Deals {100,150,200,275} Magic Damage and stuns target for 1.5 seconds. Has a 30% chance to impact three times.
Deals {100,150,200,275} Magic Damage and stuns target for 1.5 seconds. Has a 30% chance to impact four times.
Deals {100,150,200,275} Magic Damage and stuns target for 1.5 seconds. Has a 30% chance to impact five times.
Flaming Hammer [W]

[ Target Entity ]
The Blacksmith throws a Flaming Hammer at a target enemy, which explodes on impact. The explosion causes the target to burn, taking damage over time, slowing their Movement Speed, and reducing their Magic Armor.
Target an enemy unit to light them on fire for 7.5 seconds. Deals up to
{75,150,225,300} Magic Damage and applies
{-15,-20,-25,-30}% Movement Speed and tapering
{-1,-2,-3,-4} Magic Armor.
Target an enemy unit to light them and enemies around them on fire for 7.5 seconds. Deals up to {75,150,225,300} Magic Damage and applies
{-15,-20,-25,-30}% Movement Speed and tapering
{-1,-2,-3,-4} Magic Armor.
The Blacksmith throws a Flaming Hammer at a target enemy, which explodes on impact, setting the target unit and nearby enemies on fire. Affected enemies take damage over time, have reduced Movement Speed, and reducing their Magic Armor.
Flaming Hammer Effect(s):
Throws a projectile that applies Flaming Hammer to targets in radius for 7.5 seconds on impact.Frenzy [E]

[ Target Entity ]
The Blacksmith uses his control over fire to motivate an ally the best way he knows how: with heat! Starts a non-harmful blaze on a friendly unit that increases Attack Speed, Movement Speed, and cast speed.
Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants
{6,9,12,15}% Movement Speed,
{20,30,40,50} Attack Speed, and
{30} Cast Speed.
Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants
{6,9,12,15}% Movement Speed,
{20,30,40,50} Attack Speed, and
{30} Cast Speed.
When used, has a chance to Multicast, buffing another nearby friendly unit per Multicast.
Target an allied unit to buff it with Frenzy for 30 seconds. Grants
{6,9,12,15}% Movement Speed,
{20,30,40,50} Attack Speed, and
{7,14,21,28} Cast Speed.
Chaotic Flames ability grants a chance for this to spread to multiple allies.
The Blacksmith uses his control over fire to motivate an ally the best way he knows how: with heat! Starts a non-harmful blaze on a friendly unit that increases Attack Speed, Movement Speed, and cast speed. Has a chance to hit additional nearby allied units.
The Blacksmith uses his control over fire to motivate an ally the best way he knows how: with heat! Starts a non-harmful blaze on a friendly unit that increases Attack Speed and Movement Speed. Has a chance to hit an additional nearby allied unit.
The Blacksmith uses his control over fire to motivate an ally the best way he knows how: with heat! Starts a non-harmful blaze on a friendly unit that increases Attack Speed and Movement Speed. Has a chance to hit two additional nearby allied units.
The Blacksmith uses his control over fire to motivate an ally the best way he knows how: with heat! Starts a non-harmful blaze on a friendly unit that increases Attack Speed and Movement Speed. Has a chance to hit three additional nearby allied units.
Frenzy Effect(s):Applies Frenzy to target for 30 seconds.
Applies Frenzy to target for 30 seconds.
Has a chance to Multicast, applying Frenzy to another unit within 600 units of the target (prioritizing heroes) per Multicast.
Applies Frenzy to target for 30 seconds, 30% chance to hit 2 additional targets.
Applies Frenzy to target for 30 seconds, 30% chance to hit 3 additional targets.
Applies Frenzy to target for 30 seconds, 30% chance to hit 4 additional targets.
Chaotic Flames [R]

[ Passive ]
The Blacksmith is experienced at gambling with fire, increasing the power of his other spells. When casting his other spells, he has a chance to achieve a much more powerful result.
Grants Fireball and Frenzy a chance to
cast multiple times, up to
{2,3,4} times. Also decreases Fireball's cooldown by
{2,4,6} seconds, and increase Mana Cost by
{10,40,70}, increases Flaming Hammer's AoE by
{100,200,300}, and decreases Frenzy's cooldown by
{5,10,15} seconds.
Staff of the Master grants a 10% chance to cast an ability upon attacking an enemy.
This ability can be boosted by Staff of the Master.Staff Effect: Your auto attacks now have a 10% chance to independently cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.
Status Effect(s):Passively grants Fireball and Frenzy a chance to cast multiple times, up to {2,3,4} times. Has a {20,40,60}% chance to multi-cast at least 2 times, {0,20,30}% chance to multi-cast at least 3 times and {0,0,15}% chance to multicast 4 times.
-Decreases Fireball's cooldown by {2,4,6} seconds and increases Mana Cost by {10,40,70}.
-Increases Flaming Hammer's AoE by {100,200,300}
-Decreases Frenzy's cooldown by {5,10,15} seconds.
M-M-M-Multi Cast!*:Grants Fireball and Frenzy a chance to
cast multiple times, up to
{2,3,4} times. Also decreases Fireball's cooldown by
{2,4,6} seconds, and increase Mana Cost by
{10,40,70}, increases Flaming Hammer's AoE by
{100,200,300}, and decreases Frenzy's cooldown by
{5,10,15} seconds.
You have a 10% chance to cast any ability for free when attacking an enemy.The Blacksmith is experienced at gambling with fire, increasing the power of his other spells. When casting his other spells, he has a chance to achieve a much more powerful result.
Your auto attacks now have a 10% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.